Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Control Your Own Faction RPG: Part 3, Character Bios
Read, add and comment on excellent written stories by fans, set within the Freelancer universe
74 posts
• Page 2 of 5 • 1, 2, 3, 4, 5
Name: Vorticaldwarf
Other info: unknown
Enemies?: IMG, Xenos*
Allies: Junkers, GMG
Neutral: everyone else
Bio: Little is known about the new leader of the outcasts. Son of a famous research scientist he was the first outcast in living memory to be free from the scourge of cardamine addiction. As a result, he has made it his mission to undo the harm the Outcasts have done over the last 100 years. To achieve this end the Outcasts plan to pursue a plan to establish better relations with the houses by becoming an economic power.
Other info: unknown
Enemies?: IMG, Xenos*
Allies: Junkers, GMG
Neutral: everyone else
Bio: Little is known about the new leader of the outcasts. Son of a famous research scientist he was the first outcast in living memory to be free from the scourge of cardamine addiction. As a result, he has made it his mission to undo the harm the Outcasts have done over the last 100 years. To achieve this end the Outcasts plan to pursue a plan to establish better relations with the houses by becoming an economic power.
Maybe, but it would also be totally out of character. The Outcasts and Corsairs have ~800 years of animosty between the two groups and the Corsairs and Hessians have been fighting for god-knows how long over Omega-5. I'm not sure if the Hessians and Outcasts have any reason to hate each other but you'll need to work pretty hard to show how you've managed to overcome those sorts of obstacles. Besides, if you go ahead and make that alliance what is to stop all of the more-or-less legal factions from forming an even bigger alliance?
Edit: I'm not saying you can't or shouldn't do it but if you can do that then I'll try my damndest to ally myself with Kusari as well as all of the other Houses (regardless of the animosity that we should have towards each other).
Edited by - Codename on 12/19/2004 1:20:48 PM
Edit: I'm not saying you can't or shouldn't do it but if you can do that then I'll try my damndest to ally myself with Kusari as well as all of the other Houses (regardless of the animosity that we should have towards each other).
Edited by - Codename on 12/19/2004 1:20:48 PM
well, of course it's out of character...but hey, last game the Corsairs allied with Kusari and Bretonia, the Outcasts allied with Bretonia and Rhineland, the Gaians allied with Bretonia too...
Edit: the great thing about illegal alliances is that all of your bases are hidden. Alliances between legal factions, on the other hand (e.g. Daumann and Kruger) are easy to find and attack.
Edited by - [ACWilde on 12/19/2004 1:48:51 PM
Edit: the great thing about illegal alliances is that all of your bases are hidden. Alliances between legal factions, on the other hand (e.g. Daumann and Kruger) are easy to find and attack.
Edited by - [ACWilde on 12/19/2004 1:48:51 PM
Name: Kill the 2nd
Age: 18
Position: High Commander Of Deep Space Engineering
Faction: Deep Space Engineering (DSE)
Playing style: Mildly aggressive. Will respond to attacks with full and deadly force but prefers to use diplomacy and ally with as many factions as possible.
Possible Allies: Rheinland*, Kusari*, Liberty*, Bretonia*
Possible Enemies: Liberty Rogues**, Xenos**, Lane Hackers**, Outcasts**
Bio: Kill the 2nd started off as a fighter pilot escorting boron from Planet Pittsburgh to Planet Manhattan. After saving many convoys from a massive Outcast assault, he was promoted to Commander of Baltimore Shipyard and second in command of Deep Space Engineering. While inspecting the Chugoku Gate Construction Site in Hokkaido, the leader of DSE was killed in a Blood Dragon assault. This lead to Kill the 2nd becoming the leader of DSE. His ultimate goal for Deep Space Engineering is to take over all the other shipping corporations and ebcome the most powerful corporation in the Houses of Sirius.
*: If they want to become allies
**: Only if they attack my convoys.
Edited by - Captain Kill2 on 12/19/2004 3:37:42 PM
Edited by - Captain Kill2 on 12/22/2004 10:17:24 PM
Age: 18
Position: High Commander Of Deep Space Engineering
Faction: Deep Space Engineering (DSE)
Playing style: Mildly aggressive. Will respond to attacks with full and deadly force but prefers to use diplomacy and ally with as many factions as possible.
Possible Allies: Rheinland*, Kusari*, Liberty*, Bretonia*
Possible Enemies: Liberty Rogues**, Xenos**, Lane Hackers**, Outcasts**
Bio: Kill the 2nd started off as a fighter pilot escorting boron from Planet Pittsburgh to Planet Manhattan. After saving many convoys from a massive Outcast assault, he was promoted to Commander of Baltimore Shipyard and second in command of Deep Space Engineering. While inspecting the Chugoku Gate Construction Site in Hokkaido, the leader of DSE was killed in a Blood Dragon assault. This lead to Kill the 2nd becoming the leader of DSE. His ultimate goal for Deep Space Engineering is to take over all the other shipping corporations and ebcome the most powerful corporation in the Houses of Sirius.
*: If they want to become allies
**: Only if they attack my convoys.
Edited by - Captain Kill2 on 12/19/2004 3:37:42 PM
Edited by - Captain Kill2 on 12/22/2004 10:17:24 PM
74 posts
• Page 2 of 5 • 1, 2, 3, 4, 5
Return to Freelancer Fan Fiction