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Control your faction #2 OOC and discussion thread.

Read, add and comment on excellent written stories by fans, set within the Freelancer universe

Post Sat Oct 30, 2004 6:15 pm

Control your faction #2 OOC and discussion thread.

After the first OOC posts in the RPG thread, i figured I had better find a place to put that stuff so that the main thread doesn't get cluttered with them.

And, why can't we do stories (Fine, less than a standard notebook size page) to explain how our faction reacts, to negotiate, to explain our actions?

Also, maybe with factions who want to get a base, but don't want to build one, or cannot build one, how about buying landing pads on a major capital world or colony? Your own equipment dealer, ship shop, ect.....

It's an idea......

Captain of the Kep Salu

Trekkie and proud of it!

Freelancer Guild Master-Control your own faction RPG #2!

Post Sat Oct 30, 2004 6:23 pm

Techically, I already have spent my startup cash getting the freelancers their pad on manhatten. Land ain't cheap there ya know, but it's cheaper than a station.

Captain of the Kep Salu

Trekkie and proud of it!

Freelancer Guild Master-Control your own faction RPG #2!

Post Sat Oct 30, 2004 6:30 pm

You have enough for a station...

Post Sat Oct 30, 2004 6:34 pm

In fact, you have enough for ANY station...

Post Sun Oct 31, 2004 5:30 am

Not really. depends on weither you accounted for each of your credits being a million normal credits, or 100 thousand, 10 thousand, ect.

And a station would only be affordable if the credits were in the millions.

Plus, I own the freelancers guild, I am below minor factions, at most I might have 10 of your credits (if they really are millions) from pooling the resources of my top pilots.

And everything went into buying our landing pad, headquarters building, residential block for about 10,000, and other nesscasary ammenities.

Captain of the Kep Salu

Trekkie and proud of it!

Freelancer Guild Master-Control your own faction RPG #2!

Post Sun Oct 31, 2004 6:50 am

"And, why can't we do stories (Fine, less than a standard notebook size page) to explain how our faction reacts, to negotiate, to explain our actions?" how many times do i have to say this before it gets driven into your head.

1. I as in ME made this so people would get a break from the constant controll a single charater RPG"s and when speaches were the limit everyone was just fine.
2. Me and jacob and Arilias (sorry if i missed anyone) are the longest playing people. you may of read the RPG but we MADE the RPG and we knew what it was like. and frankly before it got cluttered up with stories it was alot better. (Remember waiting for leeds oh god was that fun and hell at the same time )

"freelancers their pad on manhatten" wait a minute if its a pad on MY planet does het not have to get permission from ME

Edited by - [ACDSQrn on 10/31/2004 6:51:21 AM

Post Sun Oct 31, 2004 8:07 am

Umm... I think you said me when you meant to say "Outcast".

And I claim all responsibility for ever making it a point of writing stories. The problem with the stories, of course, is that they take up half the page and very few people (myself included) want to read all the way through it.

In conclusion, if you really want to write a story based on this rp, it'd probably be best if we had a thread for that explicit purpose and just did summaries and news posts on the actual rp thread.

EDIT: Somehow I missed this. I see nothing particularily wrong with the seperate landing pad idea. Planets are pretty big places, and I already did something similar with the Ageira facilities on Manhattan and Los Angelas last round (to be fair, the game implies that there really ARE Ageira facilities on those planets, so it does, in fact, make sense)

Edited by - Arilias on 10/31/2004 8:09:02 AM

Post Sun Oct 31, 2004 8:12 am

*Cough cough*

Post Sun Oct 31, 2004 8:31 am

Okay. There seems to be a lot of controversy surrounding the resources. People don't seem to like them all that much. I love 'em. I want to keep them, That said i thing the pricing system and/or resources need to be reworked as we currently have a system where everyone'll have tens of thousands of credits but won't be able to do anything becasue they can't find a supplier for the resource they're missing. Sure, a house can take over another systems but pirates and revolutionary groups will have a hard time pulling that off.

I say we keep resources and just increase the per turn flow.

Post Sun Oct 31, 2004 8:38 am

or scrap 'em altogether. It just adds unneccessary confusion to the game.

Post Sun Oct 31, 2004 8:41 am

I would say it adds more strategic depth, but whatever. I'm going to assume there'll have to be some sort of consensus.

Post Sun Oct 31, 2004 8:47 am

i like the new one. but how about one paragraph of story only, under your oblugatory stuff?

Post Sun Oct 31, 2004 9:05 am

If someone can kindly answer a couple of questions for me before i post.

1) What constitutes a "turn"
2) I have chosen BMM. How do i know which commodities i have considering i mine Bretonia? Do i have access to what they have?

Post Sun Oct 31, 2004 9:35 am

commodites have now been eliminated.

you get 1 turn every 24 hours. (well you dont have to wait 24 hours, but only 1 a day)

try this for difficultys working stuff out:

Click here

Post Sun Oct 31, 2004 9:43 am

"commodites have now been eliminated."



You know, they really aren't that complicated. You can make an Excel spreadsheet to add them up too.

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