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The Control Your Own Faction RPG, Part II: Rebirth-Reserve A

Read, add and comment on excellent written stories by fans, set within the Freelancer universe

Post Sun Oct 31, 2004 11:17 am

I'm quite find with our landing pad, but another station would be nice.

yes, we will have a large amount of fighter forces, but considering how many freelancers will not join the guild, I am seriously under-powered.

Captain of the Kep Salu

Trekkie and proud of it!

Freelancer Guild Master-Control your own faction RPG #2!

Post Mon Nov 01, 2004 12:42 am

can we just eliminate the freelancers guild, as it doesnt fit in with anything else, having no bases. just use the BHG for gods sake. or something else. GMG would be very powerful, controlling about 30 h-fuel a day....

Post Mon Nov 01, 2004 5:13 am

Someone (preferably a veteran who Knows what they are doing) really needs to take Samura. Otherwise there is about 60% of Kusari that is controlled by no one.

Post Mon Nov 01, 2004 5:16 am

We also need a post exclusively devoted to making the rpg run right. Sort of a better business beareau. In the absence of that someone who has the updated calculator please e mail it to me at [email protected]

Post Mon Nov 01, 2004 5:51 am

Recruitment Poster:

It would be nice for somebody to be the Bundusch or the LWB. I (Hessians) am trying to form a Rheinland Crime Alliance.

Post Mon Nov 01, 2004 10:39 pm

OKay no one told me about the number. I suck at maths!Anyway, i have other time-consuming stuff(RPGs) so i wont participate in this. Someone else can take dragons

Post Tue Nov 02, 2004 11:09 am

I am giving up the Hessians as we are starting another thread, and i'm going to be the GMG. I'll trade h-fuel with pretty much anyone.

Post Tue Nov 02, 2004 12:10 pm

Except criminals...I hope.

I'd also like to start a petition to remove the Freelancer's Guild from the list of available factions. The two biggest problems that we had were the difficulties with the resources and the Freelancer's Guild. There are more than enough existing factions to choose from. If we were in a position where this RPG was so popular that there weren't enough factions to go around I might feel differently.

Post Tue Nov 02, 2004 12:33 pm

i agree, just use the BHG. although they only have 2 bases, so that could be a liability. or zoners, they have lots of bases.

Post Tue Nov 02, 2004 1:38 pm

I propose that we give richardson controll of Samura, all long as that is acceptable to everyone. He would have to mind his manners since trading companies need to be on good terms with as many factions as possible, and we would have someone to run a very important faction. It seem like a bad idea to have people creating new factions when there aren't enough people to run all the ones we have.

Post Tue Nov 02, 2004 2:36 pm

he can have wat he wants, just no FL guild

Post Tue Nov 02, 2004 2:37 pm

And it is now official.

Post Tue Nov 02, 2004 2:39 pm

Grr...... Fine then, I'll take the BHG. *Grumbles something under his breath all the way back to sheffield station.*

Captain of the Kep Salu

Trekkie and proud of it!

Freelancer Guild Master-Control your own faction RPG #2!

Post Tue Nov 02, 2004 2:40 pm

Good, the BHG isn't bad...
Look at what I did to it in the other game?

Post Wed Nov 03, 2004 5:08 am

I wouldnt suggest the BHG, they've only got 2 bases. The Outcasts, Hessians or Samura would be better.

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