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Post Thu Oct 14, 2004 9:17 pm

Alliance news:
1st Battleship based on Condor technology built:
With the completion of our condor technology, our shipbuilders have worked day and night and have built the 1st Condor technology Battleship, the Kojima. It sits prouldly outside Reppu shipyard.

Dipolmacy of the alliance:

Allies: Aegira ( not applicable in Rheinland space)
Freindly: None
Neutral: Bretonia, HSF, Hsipannia, Junkers, Zoners,GMG,BHG
Unfriendly: Liberty, Rheinland
Enemies: none

Bases:
Raiden Trade Center, kepler
Reppu Shipyard, Kepler
Pauda Research Center, Kepler
Leidan Research insitute, Kepler
Battleship Titanic, Hamburg
Planet Essen, Homburg
Battleship Kojima, Kepler

( OOC: yea, i know a lot of my bases are in Kepler)

Post Fri Oct 15, 2004 3:46 am

Rhienland Ships: (some still in production, will be finished in a bit)
1200 W-ships
1400 C-ships
1600 Cruisers
1800 Gunboats
2000 Elite-Gaurd Fighters
2200 VHF
2400 HF
2600 LF
2800 Troop transports (each carrying 100 troops)
3000 supply transports
3200 heavy lifters

Post Fri Oct 15, 2004 5:18 am

(Um... that's a LOT of ships... where are you building them all? 1200 Warships might be getting a bit out of hand... warships are expensive, comparable to modern Naval battleships; remember, in the original game even one battleship was enough to guarantee a hard fight, no enemy fleet ever had more than three)

Production Reports:

16 Innovation-class Battleships (being built at Halifax):
The ATS Hydro
The ATS Hel
The ATS Lith
The ATS Beryll
The ATS Bor
The ATS Carb
The ATS Nitro
The ATS Oxy
The ATS Fluor
The ATS Neon
The ATS Sod
The ATS Magnes
The ATS Alumin
The ATS Silic
The ATS Phosphour
The ATS Sulf

(yep, they're all cheap variations on names from the Table of Elements)

Post Fri Oct 15, 2004 9:30 am

OOC: oh my word ok i really dont think a frontal attack or force of arms is going to help me now. Good job i have a plan

Post Fri Oct 15, 2004 10:28 am

And since I have nothing better to do, let me show you ARILIAS'S GUIDE TO MILITARY SPACE SHIPS

For your convience, each category of ship has been supplied with an example from the Star Wars movies (only the original trilogy, mind you)

COMMAND SHIP
General Class: Capital Ship
Example: Super Star Destroyer
These things are the biggest ships in any Navy. They are rare and difficult to produce, so only the largest fleets will have one. Fleets with two of these will be incredibly rare, and only the fleet directly under the command of the Navy's commander-in-chief stands even a chance of having three (a slim chance, at that). Generally speaking, they're enormous moving space stations that you don't get to command unless you're an Admiral. If there's one in the fleet, you can bet your life that it's the flagship.

BATTLESHIP
General Class: Capital Ship
Example: Imperial Star Destroyer
These are the backbones of any Navy. Unlike the extrodinarily rare command ships, it's pretty much guaranteed a fleet will have at least ONE of these behemoths. Small, patrol fleets will usually have two or three, with the big assault groups sporting eight or ten. The largest fleets are likely to have around 20.

CRUISER
General Class: Capital Ship
Example: Those things in the rebel fleet, can't recall the name at the moment, Luke and Leia were standing on one at the end of The Empire Strikes Back, you know what I mean
Cruisers, while smaller than battleships, are still a devastating enemy. Cruisers are not necessarily faster than battleships, but their compact size makes them more maneuverable. In a capital ship fight, cruisers are generally used as tactical superiority vessels, using their speed to find advantageous positions.

GUNSHIP
General Class: Frigate
Example: The Millenium Falcon
Gunships are the most versatile ships in a Navy. They usually carry a small crew of three or four, and have decent firepower and maneuverability. They are the largest ships capable of landing directly on a planet and the smallest that are given names.

VERY HEAVY FIGHTER
General Class: Fighter
Example: Y-Wing
Very Heavy Fighters are lumbering crafts with strong weapons and shields, usually used as assault fighters or bombers. They sometimes require a gunner.

HEAVY FIGHTER
General Class: Fighter
Example: X-Wing
Heavy Fighters, despite their name, are the most versatile of the three basic types of fighters. They are generally maneuverable, with a decent weapons loadout. Most often they are used as space superiority fighters.

LIGHT FIGHTER
General Class: Fighter
Example: A-Wing
Light Fighters are exactly what their name suggests. They're usually fragile deathtraps, ready to explode if a laser even looks at it funny. They are usually used as interceptors.

This has been Arilias's Guide to Military Space Ships. Please pay attention, and realize that 1200 Warships (command ships) and 1400 battleships is, really, too much.

Post Fri Oct 15, 2004 10:58 am

I like that ship database. Notice i'm the only one here with only on super heavy flagship? (CGFSJ "Nemisis"

Post Fri Oct 15, 2004 1:23 pm

"(Um... that's a LOT of ships... where are you building them all? 1200 Warships might be getting a bit out of hand... warships are expensive, comparable to modern Naval battleships; remember, in the original game even one battleship was enough to guarantee a hard fight, no enemy fleet ever had more than three)"
have been building since leeds, check my posts they lead up to this.

Post Fri Oct 15, 2004 2:01 pm

Good idea Omega Chief, I must say, having like a 1000 battleships does seem a tad too unrealistic. My fleets are like 800 battleships I thnik, I'm not too sure eh but if you want me to change them that would be all sweet. Umm, when is the battle for Sigma 19 and Tau 29 happening?

"I don't see any god up here" -- Yuri Gagarin when he first entered orbit around the earth

Post Fri Oct 15, 2004 2:26 pm

the thing is tho, i was building up to it. it started out with 100 w-ships

Post Fri Oct 15, 2004 2:30 pm

Well, keep in mind that he is a GREAT HOUSE, he has a lot of shipyards, and he has been progessivly posting them since Leeds.

QRF:
15 U S WS
250 U WS
500 WS
600 AAF
10000 wngs GrW
6000 wngs Whales

Omega-3:
9000 wngs GrW

Omicron Theta:
250 U WS
400 WS
6000 wngs GrW

Post Fri Oct 15, 2004 4:05 pm

Hey guys, I'm making a new rule.
It is called Blitzkrieg, and it regards battles.
Since we judges don't have a lot of time to judge these battles, this rule will fix that.
If you declare a 'Blitzkreig' when you have a battle, then no forces from either side may enter or exit the system until the battle has been decided. This can only be declared by the ATTACKER. This rule 'holds' all the forces in the system, so the judges can decide the battle at their leisure. That way, it removes all the unfair buildup of units in a system where, realistically, a battle would have long since been completed. This also allows 'suprise attacks' on the enemy, where it was never before possible. Remember, only the attacker can call the rule. It is not mandidtory in any way, so don't feel obligated to call the rule, if you want to bring more forces in later.
As of now, this rule is officially in place.
As always, tell me if you think it is worthwhile.

Edited by - ww2jacob on 10/15/2004 5:06:17 PM

Post Fri Oct 15, 2004 4:40 pm

i think the rule is worth while

Rhienland ships up and ready for war:
Rheinalnd ships are armed and ready to move out and attack at any moment. Officals say this is just for defense

Post Fri Oct 15, 2004 6:58 pm

Good.
You will have what you desire.

QRF:
20 U S WS
500 U WS
1000 WS
2000 AAF
12000 wngs GrW

Omega-3:
15000 wngs GrW

Post Fri Oct 15, 2004 7:18 pm

Alright, I will move my forces from Omicron Theta, and the QRF to attack Omicron Gamma.

Post Fri Oct 15, 2004 8:22 pm

ok, due to technical complications--i'm currently living in a squished condiminium while some bozos revarnish the floors in our house, plus certain siblings refuse to relinquish control of the computer--and homework and test studying that needs to happen, I'm not going to be able to post here an awful lot, if at all, over the weekend. I've given control of my troops and politics to jacob until monday, as long as he doesn't do anything stupid with them.

My final order...until an unforeseen date....:
GMG ships, half the size of the fleet attacking Omega 7, have surrounded and have been ordered to patrol the Omicron Gamma boundaries in order to destroy any escaping corsair ships or guard fleeing BHG ships. Perhaps the Axis should make this policy--one faction attacks, another guards.

I add 100 warships, 250 gunboats, 500 cruisers and 1000 light fighters to the Omega 7 battle, and call blitzkrieg. ships stand at:
GMG
500 warships
1250 battleships
2100 gunboats
3000 cruisers
4000 VH fighters
7000 H fighters
10 000 L fighters

Corsairs
20 fleets. I really don't know how many ships that is, but I'll take jacob's word its small.

If anyone says I'm playing dirty, I say I'm just using my strategic advantage to ensure a decisive victory.

And...I'm out. kkkkhhhh...

Edited by - Wilde on 10/15/2004 9:53:03 PM

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