If I want a specific item icon, I'm not going to use an existing file.
I'll create a simple one sided icon in Milkshape and import the texture for the item it's going to represent. (oriented "front to back"
.
When I'm done creating it, I export it as a cmp file.
I then use the Hard Cmp to open that cmp file and then the mat file so I can save it as a 3db file (FROM the mat file).
Then, I give the icon the name it should have and store it in the NN_icons folder for reference by the program.
(You'll notice that standard freelancer ship icons are also stored in this folder).
If you want you're custom capital ship to show up in it's true beauty as an icon, this is the only way it can be done that makes sense.
Sure, most custom ship icons show up because the reference to the ship icon is that particular ship 3db file. But, it is not the best way to do it since large ships icons tend to show up as only a portion of the ship.
As of this date, the only thing I've used the UTF editor for is changing the color, opacity and transparency of glass on my ships.
Getting off soap box now.
Edited by - Rankor on 11/25/2006 9:35:51 AM