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THN problem

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sat Apr 15, 2006 2:44 am

THN problem

Hi guys.

I've created a THN script with a camera pan and a battleship moving on a path. The pan works just fine but the ship won't work. It doesn't show up.
I have copied the ship entries from existing menu backgrounds (in my case the train from gasminer3.thn) and, despite the coordinates, left it as it was. Still not working. So it can't be the fault of the ship itself, since I use a ship that clearly works.

My question is: What other errors could there be? Could it be incorrect lights? I have created one (although it could be pointing in the wrong direction -- lights are the thing I find most difficult to do), but even without proper lightning, the ship should appear as black, should it? But it doesn't appear at all, so I don't think that's it.

It also can't be the path the ship is supposed to move along, since I attached the camera itself to the path and it worked just like it should.

Please help.

Post Sat Apr 15, 2006 6:06 am

There's a utility called FLScan Version 1.3 from Accushot http://www.lancersreactor.com/t/downloa ... sp?id=2126

It can repair thn files. Maybe that will help. Good Luck.

Post Sat Apr 15, 2006 10:46 am

Thanks, but I already did that.

Any other ideas?

EDIT: Solved it. It was a typo in the line pointing at the CMP file. I'm soooooo dumb.

Edited by - Manhattan_Guy on 4/15/2006 2:45:33 PM

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