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HPs Amount?

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Fri Jan 06, 2006 4:21 am

HPs Amount?

HPs, how many is too many? Since I add them during modelling I felt modelling was the best place to ask. If it isn't please move to where you see fit.

I ask this question, cause I have a project I'm working on, custom base, that I currently have put 983 turret HPs on. Before I import into Milkshape to Export to game, I wanna make sure I won't crash the game or anything like that. So, how many HPs will the game support per model?

Post Fri Jan 06, 2006 4:46 am

During our time with Freeworlds, we have found the maxium to be 64. That is, 32 HpTurret and 32 HpWeapon (though the Freelancer engine will except turrets on HpWeapon). The best way to apply the hardpoints will be HardCMP. However, there is one other consideration to put into place when placing uber amounts of weapon systems on an object.... server lag. The more guns an object has when it opens fire, the more lag it will generate. 64 guns on a single object will slow a server down as the server has to track all 64 guns everytime they fire. Considering rate of fires on most guns, this means potentially each time a 64 gun object opens fire, the server could be trying to track the position of several hundred bolts, never mind trying to work out where all the other ships and weapons in the area are in relation to them.

Freeworlds Mod Developer
Author of Modular Station

'There is no Good nor Evil in the universe, just perceptions and circumstances.'

Post Mon Jan 16, 2006 4:35 pm

edit: doh - nvm

Edited by - Cold_Void on 1/31/2006 11:08:49 PM

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