Thu Jun 09, 2005 3:00 pm by Argh
Using glow for the white and yellow areas looks very strange, the way that they're painted. It doesn't feel like they're lit from within- you need to use a darker shade at the edges of the painted areas, and give it a much more subtle gradient, or work a lot harder to give us the impression that these are lit window surfaces. Go look at real-world examples of light passing through things and art in graphic novels and anime where light's being transmitted through an object's material. A great example, if you're bored and have the time, is the "lava wall" sequence in The Incredibles, where they used a combination of depth shading and angular diffusion to create really nice lava that fit the style of the movie really well.
I guess my feeling overall is that I just don't think that you've lit the right areas of this ship. I'd have made the interior the glow area, and have that be the fun part- instead of "just" being able to see into the cockpit, players could view multiple parts of the ship through the copious glass- making the interior tell as much of the story as the exterior. The glows you have... don't really do that for me.