Transparent HUD as .dds
But in Milkshape, no matter how transparent the mat is in Photoshop, it has a whitish background in MS. I made the transpency 2% of its original strength with the Layer Blending Options, and it looks like i want it in Photoshop. But it is not very clear in MS - even when I turn down the opacity bar under the mats tab, that makes all of it less opaque, not jusr the background.
Now, I can make the HUD mat refer to a .psd picture image, and that one does stay clear like I'm aiming for. But will FL support a psd image? I never really thought about it 'til now ... I also made a .dds version of the HUD, and that one looks like I want it to in Milkshape, but I am not sure yet how it'll do in FL - still have to finish model before testing.
So is .dds the best choice for something very transparent, or is there something else I'm overlooking?
Thanks.
- Ro9ue
_________________________________
"Do or do not. There is no try."
- Jedi Master Yoda