I've sent back a revised CMP and MS3D file, with comments. Basically, what happened was:
1. You didn't give your Groups and Materials truly
unique names . I keep telling people about this, and it's not getting through, apparantly. Always name every Group and Material in MS3D with the following syntax: yourname_shipname_part/materialname. For example, a good name looks like Argh_NeatoFighter_Body, or Argh_NeatoFighter_TEX, for a Group and Material, respectively.
2. The TGA should've been a DDS, DXT1, no mipmaps. Again, I keep telling people that Drizzt's tutorial is waaaaaaay out've date here. TGAs are to be used only when there isn't any alternative. You could've made your texture at least 1024/1024 for the same filesize and memory footprint... and this ship would've looked 10X better. It's clear that you made a very interesting design here- it's just a pitty that it wasn't textured better. AluminumHaste, you should really get crackin' on that tutorial you said you'd write
At any rate, both problems were a cinch to fix. Let me know if you're still having trouble, but basically you should be OK now... it took longer to type this and your email than it did to repair your ship.