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Liberty Enforcer Police/Civilian ship addon ready for beta t

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Wed May 18, 2005 4:32 am

Liberty Enforcer Police/Civilian ship addon ready for beta t

I need some helpful beta testers. Anyone interested??
For info and screenshots, check out this thread: http://lancersreactor.com/t/forum/topic ... ng&M=False

To request a beta please contact: [email protected]

Best regards,
AluminumHaste

Post Wed May 18, 2005 6:54 pm

$425k and $510k ?
/goes back to blowing stuff up in valk
i just finished the storyline so ive only got 100k
ill get back to you when i can afford them :p

didnt see any problems with the ship dealer, infocards etc, only thing that looked odd was the police version being slightly larger in all dimensions, i know this was intended but it looks like the civilian version was build for children, not having less armour or cargo space
although its just a beta test, i may be overly critical, if so, slap me

Post Wed May 18, 2005 7:09 pm

*SLAP*

Just go into Data/Ships/shiparch.ini, go to the bottom where it says Police_AluminumHaste_LibertyEnforcer, and change the price to something you can afford.

Post Sat May 21, 2005 3:44 am

just had a go of the updated version you sent me
freelancer wasnt working earlier (stabs autosave.fl some more)
just edited the price of the civ version, about to go test it out (on the unsuspecting SP mission 3 :p)

Post Sat May 21, 2005 10:43 am

That ship may be a little overkill for that mission.

Good luck. I'll be able to work on it tomorrow but for now, can someone give me some feedback on this new ship please.


Edited by - AluminumHaste on 5/21/2005 11:46:20 AM

Post Sat May 21, 2005 2:03 pm

the ship is overkill, but i can only afford level 3 guns and level 2 shield :p

for that pic, what sort of ship is it meant to be?

edit: the civilian version in the pack you sent me about an hour ago doesnt have any weapon points
under the weapons in equipment dealer, theres no slots there

Edited by - marc___1 on 5/21/2005 3:58:32 PM

Post Sun May 22, 2005 3:51 am

Hmmmm, that's weird. I'll have to take a look at that. My son is being particularly cranky this morning so I'm not going to be able to look at it until a lot later. Sorry.

Post Sun May 22, 2005 9:03 am

Okay, I just looked at the cmp and the hardpoints are there. What color is the civilian ship your flying??

Post Sun May 22, 2005 2:30 pm

brown civ version
police version works fine

also, it says they have torpedo launchers and they dont
can you make the turrets shoot backwards aswell?

Post Sun May 22, 2005 6:00 pm

Weird just weird. I just took a look at that flmod file and all the hardpoints are there. They are also set in the shiparch.ini script. Umm, I'll email you the newer, tweaked version in a sec.

EDIT: Okay, all turrets now fire backwards and torpedo's have actually been added to the shiparch. These are two torpedo launchers so watch your ammo. A mistake could get expensive.

Edited by - AluminumHaste on 5/22/2005 7:01:35 PM

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