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New ship, cargo/VHF
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
49 posts
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POLICE version:
Police
Took quite a bit of finagling to get this one to show the correct texture. FL kept using the CIVILIAN's texture for some reason.
Edited by - AluminumHaste on 5/16/2005 12:45:04 PM
Edited by - parabolix on 5/18/2005 12:55:04 AM
Police
Took quite a bit of finagling to get this one to show the correct texture. FL kept using the CIVILIAN's texture for some reason.
Edited by - AluminumHaste on 5/16/2005 12:45:04 PM
Edited by - parabolix on 5/18/2005 12:55:04 AM
Very cool it would look pretty sweet if it had something close to blast marks or scratchs on the hull , it would give it a feel like it knows how to do buisness and can take the beating.
A 8 man team cant defeat a science research center filled with who knows what that have already killed 500 people....
If your biggest gun doesnt work first then drop it and run like heck.....
A 8 man team cant defeat a science research center filled with who knows what that have already killed 500 people....
If your biggest gun doesnt work first then drop it and run like heck.....
Okay can someone tell me why this is happening?? I haven't made the infocards yet, so bear with me hear for a sec; The first image is supposed to be the Civilian version which showing correctly.
Image 1
This second pic is of the Police version selected. But for some reason the same texture is applied to both ships.
Image 2
Here is an overview image:
Image 3
All the ini files are different, the correct texture is in each cmp. They have different names. The only to make the police one show up is to completely remove the civilian one from the game.
Edited by - parabolix on 5/18/2005 12:56:24 AM
Image 1
This second pic is of the Police version selected. But for some reason the same texture is applied to both ships.
Image 2
Here is an overview image:
Image 3
All the ini files are different, the correct texture is in each cmp. They have different names. The only to make the police one show up is to completely remove the civilian one from the game.
Edited by - parabolix on 5/18/2005 12:56:24 AM
the material names are coded into vmeshdata*i think* so you need to export with the correct(unique!) material names.eg you have to export two models, each with its own materials uniquely named _before_ export,then your unique mats will read the textures as being different.there is a tool called flmodelclone or something that will rename them correctly in the vmeshdata,it's designed for cloneing stock ships but will work for any model of course.
Edited by - Cold_Void on 5/17/2005 4:28:44 PM
Edited by - Cold_Void on 5/17/2005 4:28:44 PM
49 posts
• Page 3 of 4 • 1, 2, 3, 4
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