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Show off your finished and in progress work **Archived**

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sun Jun 05, 2005 8:33 am

The Silver Streak (aka "demo ship" from my texturing tutorial) and the Light Hauler

And yes, that's a Cargo Pod. And yes, it's destroyable

Silver Streak
Light Hauler

Edited by - parabolix on 7/28/2005 7:22:08 AM

Post Sun Jun 05, 2005 1:33 pm

This model is not yet finished, and i am not happy with the design. I will texture it soon, but in the meantime, i though i better let you guys take a look.



Wow. 10 points to whoever can guess what it is based on.

Edited by - Cerberus-ProjectValhalla on 6/5/2005 2:33:37 PM

Post Sun Jun 05, 2005 5:41 pm

EX-TER-MIN-ATE!!!!! EX-TER-MIN-ATE!!!!! EX-TER-MIN-ATE!!!!!

Lol!!

I love Dr. Who .

BTW thats a Dalek .

Post Tue Jun 07, 2005 10:28 am

That design looks pretty nice- just be sure to cut all of the hidden facets, k? With some very subtle glowmaps, it could really rock

Post Sun Jun 19, 2005 1:40 am

Here are a few ships I've made. I don't know if I'll ever get around to finishing my mod so anyone interested in using them please let me know. Almost all of the models already have all the hard points added and come with a 3DS Max, Ms3D, CMP, and SUR file. The textures are also included. I tried to keep with the Freelancer theme by making the ships part of a series. Email me if you want the models for your mod. You can figure out how many guns the ships are designed to hold by how many hardpoints and what type are there.

Basic Transportation


Civilian


Civilian Fighter


Advanced Civilian


Merchant


Smugler


Bird of Prey


Racer



Darian Carrier


Darian Carrier


Darian Carrier


Darian Carrier


Edited by - jsncalif11 on 6/19/2005 10:39:48 AM

Post Mon Jun 20, 2005 4:05 am

Hiyas, I never really thought for 2 seconds that I would ever model spaceships of anysort, nevermind for freelancer, but ive been toying with the idea and so am working on a few quick designs.

Please pardon the very poor texturing at this time. I am however paying attention to low-poly counts!

Says Void on some of the piccies because ive been playing on void server.

Scout Vessel
Click here

Medium Fighter
Click here

Heavy Fighter
Click here

Scale
Click here

Edited by - Freedom9 on 6/20/2005 5:05:35 AM

Post Fri Jun 24, 2005 12:25 pm

@Freedom9:

Those are looking pretty nice for their polycounts. With nice texturing and maybe a few small greebles to add some accent to the pieces, these could be very nice, low-poly designs. The only area I see that's of some concern is the rear thrusters- in the models, these are round... if you're really avid about keeping polycount low, model such things as 12/16-sided objects, instead of making them as fully-round objects- it'll reduce polycount by a very large amount, giving you more polys to waste on other aspects of the design

As for skinning... take a look at my tutorial about this topic, it'll help you get started with the process, and understand the mechanics.

@jsncalif11

I don't suppose you'd be willing to zip those up and email them to me? I really like many of the designs, and am interested in taking a look at the skins to see how they could be given a nice, professional look and put into the Toolkit mod as examples, or used for example pieces for the skinning tutorial (I haven't finished covering tilemapping and facemapping yet).

Post Sat Jun 25, 2005 10:43 am

i was asked to model this



heres the whole thing(without skin)

My version, unskinned


in addition
as it is firmly within my oppinion that the Rhino reseambles more of a Bountyhunter ship then Liberty, i made this

Trucker


got another one... my StarHunter ship... skin is a lil.."different"





*wissles innocantly* Fury



and the models keep on coming, heres a new "plane"


ahum... did i hear anyone say im no good?
___________________________
i can only say im good, nothing more...



Edited by - parabolix on 7/28/2005 7:36:17 AM

Post Sun Jun 26, 2005 5:37 pm

Got some new skins done up. These will all be making an appearance in Frontierspace..
I`m a bit rubbish at HTML so hopefully this will work;

Red Hessian Stiletto


Red Hessian Sabre

Red Hessian Dagger
Bundusch Stiletto

Bundusch Sabre

Bundusch Dagger

I`ve got a bunch more, mostly, a green stiletto for the Lane hackers (it matches their other ships), red, blue and green (3) Blood Dragon ships, A leopard type Hammerhead and Piranha skin, New Nomads (Lf, Hf, Gunship and B`ship) and new versions of the banshee, humpback and valkarie. They`ve got a deep blue type camo thing going on. I`ll post some more later.

Edited by - parabolix on 7/28/2005 7:11:06 AM

Post Sun Jun 26, 2005 7:03 pm

@DTX: Go read my Tutorial in this Forum- "How to Skin". Your models are OK (aside from whatever weird issues the tips of the "alien ship"'s "wings" are having, and the fact that the curved wing shape from the artist's design wasn't executed correctly), but that skin on that fighter... ah... well... I wouldn't put it up and brag on it just yet

You'll get better soon enough, though, now that you've mastered the basics. I have no doubt in your talent, but you need to get the "little things" right... like uvmapping your objects very carefully so that your skin is coherent and fits the geometry nicely. I look forward to critiquing your next efforts- skinning that alien ship to match the artist's drawings is going to be a very difficult piece of work, no matter how good you are- there's a reason why I referred him to you and other people- I didn't have time to do it justice

@MACE_166: While I really like the idea behind what you're doing... I think the skins need more work to reach a professional standard. I'd strongly suggest rebuilding the model Groups per my Tutorial and reskinning from scratch, instead of face-mapping/tiling textures onto the surfaces.

What you've got looks OK, but it doesn't look like painted metal/plastic whatever... it looks like gray tilemaps with some green/red dumped on top. These reworked VHFs would look awesome if they were skinned from start, with all panel lines, etc. fitting the models' geometry and not obviously ending in odd places. Also, you should read the section of my Tutorial where I talk about mipmap settings for DDS- the skins look quite blurry, and I don't think that's just because you uploaded small JPEGs

**************************************************************************************************
Anyhow, sorry to rain on your parades, guys- you're both clearly on the right paths here, and I expect the next pieces I'll see here from you two will be top-notch

Also, I've recieved one of jsncaliff11's pieces, and will be putting up the skinned version soonish- I've been quite impressed with the model I recieved, and I think you'll all be amazed at how good it looks with a nice skin

Post Mon Jun 27, 2005 12:59 pm

@ Argh
the benefit of being a freelance modeler(not the game, no fixed job) would be being allowed to improvise were i feel needed.
but i dont think you really get it... the "Porjax"(codename i came up for my Alien fighter) isnt skinned, and its not my task either, i was told someone else would do it.

the Starhunter is completely UV'ed from scratch, and the skin fits on perfectly.
the J2 Fury's(8 barreled plane) skin was made with paint... so you cant blame the poor quality. besides... its the model, not the skin that counts here, all is still WIP.

but you simply give us your honest oppinion, i respect that.
so heres mine; you critisize to much

in the meanwhile...
heres another model, (not skinned) my Rapier SuperFighter.

might be usefull for you mace



___________________________
i can only say im good, nothing more...

Post Mon Jun 27, 2005 3:11 pm

@DTX:

What part of critique do you not understand? If you've read my other critiques here, you'll see that I am fair, gentle on obvious newbies, and I'm not out to diss people "just because".

For example, I critiqued MACE_166's work the same way I would anybody else's, even though I know that his primary strength is as a coder, not as an artist. I know his mod will be great even if the ships aren't 100%... but if he's going to submit it for comments and critique, then I have to judge the art by its merits, because that's what this thread's about. And while it's OK, and it's a great idea, it's not supurb art.

At any rate, my commentary is meant to help artists get better, not just to make them feel bad. When I said, "go read my Tutorial"... I told you that not because I'm a sarcastic cuss, but because you obviously aren't getting a lot've fundamental concepts yet, and I thought that if you read through the tutorial, studied the DemoShip that's included in the initial download, etc... you might progress beyond the "makes neat models but can't execute the rest of it" stage.

Ever since I've encountered you... you've struck me as a brilliant, arrogant... and LAZY person. Quit being lazy... and finish ONE DECENT PIECE... and I will cut you some slack, I promise.

But every time I read your ridiculous tagline: "i can only say im good, nothing more..." I just chuckle... because you're apparantly "too good" to actually get anything nice completed. As somebody who's made (at last count) well over 100 things for the FL game engine, I'm allowed to poke you with whatever sharp sticks I have sitting around, k? Making models for games involves the whole process, not just making something and rendering it with a raytracer... so get over it, do the work, and submit it if you can take the heat.

While I'm ranting and raving at you... your latest model's neat, except for the obvious welding issues all over the geometry. I humbly suggest splitting the facets out and unwelding them before joining them into Groups before preparing the skin. Otherwise, it looks very much of the same style as the original game, and the design has a lot've flair to it- if you can get it skinned, or find somebody else to do it, it'll look very nice when it's complete.

See? I'm not an ogre... just straight-up. Get over it

Post Mon Jun 27, 2005 3:49 pm

ok. here's one I did a while ago. It's supposed to be the gateglider from Stargate SG-1 season 3 premiere- I haven't changed the model any, but the skin has changed a bit.


here's a shot of it in HardCMP with the updated (but still lousy) skin


oh- if anyone wants to try to re-skin it for me, I'll take all comers. the UV map is available here.

Chris Bates
Lead scripter,
Stargate BFM: Freelancer

edited for link. CB

Edited by - cjabates on 6/27/2005 6:38:45 PM

Post Mon Jun 27, 2005 4:23 pm

Yeah, like the Rapier. If it gets all textured up i`ll be happy to add it my mod with your permission.
I was a bit disappointed actually, about the comments of the ships i posted. Its true though, i`m really not all that into the ship creation side of things.
I can model pretty well, i`ve done that for around 6-7 years, but i really haven`t got the time to get fully in to the shipside thing. I will though when i`ve finally finished the mod i`ve been working on.
It is fair though making comments that aren't exactly what you want to hear. Thats the point of it isn`t it? We are all pretty biased towards the ships that we make and it helps to get some perspective.
The Red Hessian ships do look a lot better in the game than they do in the images above. The screen caps were really dark, so i had to increase the gamma to 220% so that it would be visable. I should have thought more about the pics though, there`s no point posting pics of ships that are different to the ones you`re gonna use anyway.
I`m gonna stick to modding for the time being.
Oh and DTX, i like the alien ship. I think if you give it a killer texture map it could be one of the best ships released yet. If i could make a comment though, i think it will be difficult to have the wing tips go into their points and to have it texture mapped. I can`t think of many ships that have their wing tips ending so sharply. The freighter i can`t see all of the detail, but i`m sure its top quality too. Maybe i`m not so hot at modelling, i`m more surface modelling than solid anyway and these all seem to be geometry.
Edited by - M-A-C-E_166 on 6/27/2005 5:27:45 PM

Edited by - M-A-C-E_166 on 6/27/2005 6:30:24 PM

Edited by - M-A-C-E_166 on 6/27/2005 6:32:40 PM

Post Mon Jun 27, 2005 6:41 pm

@DTX - If you don't want feedback then shouldn't post pics of your work. No matter how good you (think) you are there's always room for improvement.

While I don't agree with everything Argh says his feedback is never malicious but well reasoned and constructive. He is one of the few that really takes the time to answer questions around here.

I have found that many modellers in this community have over inflated opinions of their skill brought on mainly by the community itself.

I have seen people release ships here that look like a bunch of primitives and parts culled from other models stuck together with no real design with tons of useless polys and textures so badly warped that it looks like tie-dye.

This drivel is then met with a cacophony of oohs and aaahs and proclamations of how talented the modeller is. If one can produce such drivel in quantity then the moniker of 'Master Shipwright' can be yours.

The only truly useful feedback is that which breaks down what you have done and exposes its flaws. Adoration is nice but it doesn't make you a better modeller.

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