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NY, NY... it hates my ships.

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Mon Nov 08, 2004 1:59 pm

NY, NY... it hates my ships.

OK, it doens't hate them... it just refuses to draw them.

Basically, I have three new ships in my mod, and they draw just fine when I'm playing, when I'm looking at the ships in the Equipment Room and the Ship Purchase Rooms. And on the Decks of various stations, the ships are drawing ... just fine.

But when the ships land on Planet New York, they stop drawing, or draw only at some distances.

I've fixed the LODs for all 3 ships at 0, 2000 in shiparch.ini, and I'm using DDS textures that have been properly set up (at least, I'm pretty certain of that). So... is there something wrong with my MAT files here, or is it another setting I need to alter? It's very strange to see them working everywhere but NY... but it's what happens, unfortunately...

Post Mon Nov 08, 2004 3:38 pm

Try running FlAddRadius on the cmp files, see if that helps.

Post Mon Nov 08, 2004 4:07 pm

I've been using Anton's FLModel Tool to set the radius, and it's been working great... when I run FLAddRadius, it doesn't return any different values when I re-open it with FLModel Tool... that said, I've been bugging Anton about clearly-erroneous radii settings (this came up in the context of creating the OCEAN.cmp that I use in my mod), and he said that this had to do with a bug in people's assumptions about radii calculations that nobody had noticed until recently, so maybe I'm being affected by that.

Other than Shiparch.ini, there aren't any ship-specific LOD calls elsewhere in the game, right? I keep thinking that it's gotta be something like a mis-set LOD... but since the models work perfectly at all ranges in the regular game and in the various shops, I keep wondering if it's something weird about NY, NY...

Post Mon Nov 08, 2004 5:52 pm

I've now landed on Pittsburgh (that's a rather long trip in my mod, so I hadn't tried it yet), and the ship worked just fine, no matter what view it was at, and during the landings sequences. I NY, NY... you'll see the ships for a few moments, and then they'll disappear. Again, they're acting fine in the mod in general, so whatever's going on is kind of strange...

What's funny (kind of, anyway) is that both the bomber and the player's starting fighter have this problem, but the Bloodhound replacement doesn't. And all three of them are using DDS textures, of different resolutions (the bomber is 1024*1024, the other two are 512*512). As far as I can tell, there are zero significant differences between these three aircraft- they've all been assigned radii by FLModel Tool, they all have DDS textures which work fine everywhere EXCEPT for the landing sequence in NY, NY... and two out of three of them have this problem.

Eventually, I'm removing the planets themselves from the mod... I haven't gotten around to building the first islands yet, but they're coming. But this isn't a problem with the planet... it's something about that CMP. I'm going to go take a long look at it and see what's going on. I'd kinda like to keep NY, NY as a landing-site, y'know?

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