Great Tutorial, finaly i can add my once usless creations and put them to good use
i found out some issues tho with the shiparch.ini file in your tutorial heres my shiparch entry:
<pre><font size=1 face=Courier>
{Ship} <<< i've done this for display purposes only
ids_name = 237033
ids_info = 66567
ids_info1 = 66568
ids_info2 = 66608
ids_info3 = 66569
ship_class = 1
nickname = My_Ship
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 1300, 2000
type = FIGHTER
DA_archetype = ships\MyFighter\HumanFighter.cmp
material_library = ships\MyFighter\HumanFighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 64
shield_battery_limit = 64
mass = 150.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
;bay_door_anim = Sc_open baydoor <<<
;bay_doors_open_snd = cargo_doors_open <<<
;bay_doors_close_snd = cargo_doors_close <<<
;HP_bay_surface = HpBayDoor01 <<<
;HP_bay_external = HpBayDoor02 <<<
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret02
hp_type = hp_turret_special_3, HpTurret02
hp_type = hp_turret_special_2, HpTurret02
hp_type = hp_turret_special_1, HpTurret02
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
</font></pre>
the entry(s) for the cargo doors are not listed in the tutorial and when i first tried out my model it loaded ok untill i go to buy the ship and ctd (crash to desktop).
after that i went hunting for the error and found it was the bay doors entry in the shiparch.ini file that was creating the error, (my model has not got bay doors yet!!). apart from that its working fine
anyways does anyone know how to do collisions also do transparent textures and import them into freelancer?