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** Tutorial ** - Making a new ship from scratch
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
Okay check your email for a revised model.
I found some one and two point polygons which cause some invisible faces.
Generally they are bad faces to have in your model, all except the Hp mount point ones.
Just fill in the holes with some new faces or join the vertices.
If you need any thing more just email me.
Interested to see how you texture it.
Good luck
Edited by - Sodrak on 16-09-2003 00:55:37
I found some one and two point polygons which cause some invisible faces.
Generally they are bad faces to have in your model, all except the Hp mount point ones.
Just fill in the holes with some new faces or join the vertices.
If you need any thing more just email me.
Interested to see how you texture it.
Good luck
Edited by - Sodrak on 16-09-2003 00:55:37
Great Tutorial, worked for me really well after a bit of effort
Initially had problems getting the ship to display in FL (invisible ship problems), but that eventually worked out, it was due to me putting the file name of the Image inside the .map file as the material library name, rather than naming it the name of the material used in milkshape and assigned to the groups.
* Bangs head against the wall saying 'stupid stupid stupid' *
Initially had problems getting the ship to display in FL (invisible ship problems), but that eventually worked out, it was due to me putting the file name of the Image inside the .map file as the material library name, rather than naming it the name of the material used in milkshape and assigned to the groups.
* Bangs head against the wall saying 'stupid stupid stupid' *
That is the best and simplest tutorial i've ever read i even understood it all!
I was wondering if anyone might now if there was a nicer skin for the Archangel ship from Tachyon, or the easiest way to make one if there isn't.
thanks in advance.
Jas
Baldrick, I advise you to make the explanation you are about to give phenomanally good!
I was wondering if anyone might now if there was a nicer skin for the Archangel ship from Tachyon, or the easiest way to make one if there isn't.
thanks in advance.
Jas
Baldrick, I advise you to make the explanation you are about to give phenomanally good!
I've managed to sink further into the pit of despair than i thought possible.
i got hold of milkshape, UTF editor, cmp importer and exporter and even manged to get a copy of paintshop pro. So i looked at the model (it's cool), i look at the skin (it's crappy, no offense intended to anybody), I edit the skin (no problem) BUT after i use the UTF editor to put my skin on every time you try and look at the ship (in shop or space) the game drops out!!!!!!!!!
help me please, i'm a whining newbie but i can't help it
Jas
Baldrick, I advise you to make the explanation you are about to give phenomanally good!
i got hold of milkshape, UTF editor, cmp importer and exporter and even manged to get a copy of paintshop pro. So i looked at the model (it's cool), i look at the skin (it's crappy, no offense intended to anybody), I edit the skin (no problem) BUT after i use the UTF editor to put my skin on every time you try and look at the ship (in shop or space) the game drops out!!!!!!!!!
help me please, i'm a whining newbie but i can't help it
Jas
Baldrick, I advise you to make the explanation you are about to give phenomanally good!
Do anybody know if I can map my ship in 3ds Max and THEN import it mapped in Milkshape ??? is there a prefered format to import it ?
I've read that the model must have no holes, then is it possible to create a cocpit like those on the original ships, with a transparent window ?
So many questiions for my little ship ...
Si vis pacem, para bellum !
I've read that the model must have no holes, then is it possible to create a cocpit like those on the original ships, with a transparent window ?
So many questiions for my little ship ...
Si vis pacem, para bellum !
Thanx.
Ok, for a transparent cocpit, I've read on another forum that an alpha chanel on a separate texture would do it (or maybe it works with a semi-transparent "hole" in the main tex ? I don't know yet)
I've also read in a skinning tutorial that the textures were in a *.dds format. So is it .dds or .tga ?
Si vis pacem, para bellum !
Ok, for a transparent cocpit, I've read on another forum that an alpha chanel on a separate texture would do it (or maybe it works with a semi-transparent "hole" in the main tex ? I don't know yet)
I've also read in a skinning tutorial that the textures were in a *.dds format. So is it .dds or .tga ?
Si vis pacem, para bellum !
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