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** Tutorial ** - Making a new ship from scratch
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
To [HellraiserMike - I had a problem with the ship being invisible also but discovered that some of the Hardpoints on my ship were named incorrectly and when I changed these my ship became visible.
Also I though I'd just post a list of the steps involved through all this...
1 - Make 3d model in Milkshape using triangles as hard point markers.
2 - make a picture file 512x512 pixels and draw the surfaces with nice color.
3 - break the ship up into different groups; wings, etc. leaving the first as the name of the ship.
4 - press Control T and map the parts to the picture.
5 - Export to .CMP.
6 - Create the .MAT file with the UTF Editor and assign the picture (upsidedown)
7 - Copy the .MAT, the .CMP and the .TGA(picture) into the data/ships/{yourshipname} directory.
8 - Change Shiparch.INI to make one of the other ships to look at your files.
9 - Test and see if it worked.
10 - copy one of the .SUR files from a similar ship to your directory and rename it to yourshipname.
And that is all the steps to get your ship into the game.
If there is anything I've missed can someone add it? Thanks.
In the world of space it becomes more difficult to follow the way of the sword.
Also I though I'd just post a list of the steps involved through all this...
1 - Make 3d model in Milkshape using triangles as hard point markers.
2 - make a picture file 512x512 pixels and draw the surfaces with nice color.
3 - break the ship up into different groups; wings, etc. leaving the first as the name of the ship.
4 - press Control T and map the parts to the picture.
5 - Export to .CMP.
6 - Create the .MAT file with the UTF Editor and assign the picture (upsidedown)
7 - Copy the .MAT, the .CMP and the .TGA(picture) into the data/ships/{yourshipname} directory.
8 - Change Shiparch.INI to make one of the other ships to look at your files.
9 - Test and see if it worked.
10 - copy one of the .SUR files from a similar ship to your directory and rename it to yourshipname.
And that is all the steps to get your ship into the game.
If there is anything I've missed can someone add it? Thanks.
In the world of space it becomes more difficult to follow the way of the sword.
I'm making a ship with Rhinoceros 3.0. How can I export it to Milkshape ? I think I've tried all the formats both programs supports but none of them seem to work
My idea is to make a kind of motorised spacesuit, with one class-3 turret on each side and something like 850 armor and a very good manoeuvrability but i'm no good at editing INI files, i need someone to do it for me.
Is someone interested ?
--
TaL
My idea is to make a kind of motorised spacesuit, with one class-3 turret on each side and something like 850 armor and a very good manoeuvrability but i'm no good at editing INI files, i need someone to do it for me.
Is someone interested ?
--
TaL
talvecst: Rhino! Hardcode 3d modeling.
Try dxf format. Import in milkshape by going to file:import:AutoCad dxf. If you need help getting it in game, best bet would be to finish up the model, and post a request in the general editing board along with a pic.
mike: damn, that ship looked pretty nice too. Have you tried re-texturing it?
mike: damn, that ship looked pretty nice too. Have you tried re-texturing it?
Hellraisermike,
It is frustrating to complete a ship only to find it wont work, if you want to email me your .ms3d file and your .mat file, I'll take a look at it and see if I can find out where you are going wrong, and if necessary fix the problem....
Harrier.
Retreat[