Update:
Finished the DLL's, and their entries in the various system ini files.
In a way, it's better than I'd hoped, as I discovered several errors that I'd missed.
Such things as:
Population zones without any populations! (Found 5 or 6 of those.)
The infamous "0, robot" error! (Found 5 bases with this one.)
Level 19 Battleships in Level 12 zones!
Along the way, I increased the zone populations to 30.
Increased the level of most populations to 12+. (A few are still set at 9)
I also decreased the payouts on the random missions...
But I increased the difficulty of the missions being offered! (Level 9 are the lowest, Level 21 are the highest.)
I also made the missions offered in 6 levels.
The mission computer (board) offers the lowest, easiest, and cheapest paying missions.
Pirates, Retros, and the various companies are the next level up.
Followed by Confed, and the Militia.
Next, are the missions offered by The Privateers! (See the window in FLMM for most of the names. Couldn't use 'em all, sorry!)
The Mercs offer the highest paying, hardest missions, at most bases.
BUT...
For those level 21 missions?
You GOTTA see ME!!!
Find Warzog for the level 21 missions.
Edit:
I've done a couple of preliminary checks of the mod, using Freelancer Explorer.
It's helped me to locate a couple of minor DLL errors, and a few zones that needed resizing/moving.
I'll do a couple more checks before I actually run the mod.
Edit #2:
Just discovered that the Pilots_Story.ini is corrupt.
Looks like FLE rewrote it for some reason.
Fixed it.
Got a few wierd things when I entered the bar.
I'm hoping that they're due to a bad FL, and that a reinstall will help.
I gotta get some sleep, first!
Watch your 6!
Edited by - warzog on 1/5/2005 8:20:24 AM