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PTR-The Gemini Sector
Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods
Not sure if this needs to be in the Ship builders post or here but I've been still playing around with the Galaxy in your Privateer open Gemini sector, Warzog.
When panning around the ship, the back part of the Pilots cabin (cupola?) does not have a tile or skin and you can see right through as though there was a hole in the ship.
Quixotal
When panning around the ship, the back part of the Pilots cabin (cupola?) does not have a tile or skin and you can see right through as though there was a hole in the ship.
Quixotal
This may have already been suggested to you Warzog, but I was thinking that possibly you could put a wormhole that is difficult to find in your Gemini Sector that joins up to the Freelancer Sirius sector as a means of explaining the fusion of the two.
This wormhole is the only link to Sirius, and you could possibly make it only one way, as the "Sirius" end of the wormhole is unstable and tends to disappear for long periods, or jumps all over the the sector as a storyline
Quixotal
Edited by - Quixotal on 8/4/2004 7:40:37 AM
This wormhole is the only link to Sirius, and you could possibly make it only one way, as the "Sirius" end of the wormhole is unstable and tends to disappear for long periods, or jumps all over the the sector as a storyline
Quixotal
Edited by - Quixotal on 8/4/2004 7:40:37 AM
That's an odd, but possible idea.
Currently, I just trying to get Gemini to work.
If I was going to do such a thing, I'd have access to Sirius in the Delta Prime system.
(Which is the upper left most system in Gemini.)
As to the unstable aspect...
I can link that wormhole to any of the holes in Sirius, without a return link.
(or having to add a new hole)
I could add, or change, a hole to return you to Gemini.
The primary problem with doing so would be that the sector map would become unreadable with the two sectors active at the same time.
Watch your 6!
Currently, I just trying to get Gemini to work.
If I was going to do such a thing, I'd have access to Sirius in the Delta Prime system.
(Which is the upper left most system in Gemini.)
As to the unstable aspect...
I can link that wormhole to any of the holes in Sirius, without a return link.
(or having to add a new hole)
I could add, or change, a hole to return you to Gemini.
The primary problem with doing so would be that the sector map would become unreadable with the two sectors active at the same time.
Watch your 6!
Update:
Most of Clarke is finished.
Kinda got side-tracked...
Been tryin' to get the new Bearcat to work!
Then I discovered I had a Virus.
And then I noticed that a couple of ships wouldn't mount missiles.
And while I was fixing that, I noticed that I had some minor errors due to the explosions, and fuses for the ships.
I fixed those, so now, when you shoot someone, they burst into flames, smoke, etc.
Then I realized that blasting wrecks did little more than release the goodies on board.
So...
I reworked the fuses for the wrecks...
Now...
They are on fire, sparking, and smoking!
To get the goodies, you have to fire several times, not once.
Fire to much, and they explode!
Now for the down side...
The wrecks reappear once you've landed, or reload a game.
(And you can blow them up, again.)
And while you could only get equipment from them once, any loot kept reappearing.
So, none of the wrecks has any loot, anymore.
A steep price, I'll admit, but it's one really cool looking affect!
Watch your 6!
Most of Clarke is finished.
Kinda got side-tracked...
Been tryin' to get the new Bearcat to work!
Then I discovered I had a Virus.
And then I noticed that a couple of ships wouldn't mount missiles.
And while I was fixing that, I noticed that I had some minor errors due to the explosions, and fuses for the ships.
I fixed those, so now, when you shoot someone, they burst into flames, smoke, etc.
Then I realized that blasting wrecks did little more than release the goodies on board.
So...
I reworked the fuses for the wrecks...
Now...
They are on fire, sparking, and smoking!
To get the goodies, you have to fire several times, not once.
Fire to much, and they explode!
Now for the down side...
The wrecks reappear once you've landed, or reload a game.
(And you can blow them up, again.)
And while you could only get equipment from them once, any loot kept reappearing.
So, none of the wrecks has any loot, anymore.
A steep price, I'll admit, but it's one really cool looking affect!
Watch your 6!
Took a few weeks off.
(Made a mod for MechCommander 2!)
Update:
Clarke and Potter Quadrants are finished!
Humboldt started.
(36 systems done, 34 to go.)
They should go a bit faster now.
Also:
Got a new Tarsus.
It's smaller, closer to the correct size, has a top-mounted turret, and the guns rotate better.
Watch your 6!
Edited by - warzog on 9/3/2004 2:01:55 AM
(Made a mod for MechCommander 2!)
Update:
Clarke and Potter Quadrants are finished!
Humboldt started.
(36 systems done, 34 to go.)
They should go a bit faster now.
Also:
Got a new Tarsus.
It's smaller, closer to the correct size, has a top-mounted turret, and the guns rotate better.
Watch your 6!
Edited by - warzog on 9/3/2004 2:01:55 AM
Update:
Clarke-16 systems done
Fariss-24 systems just started working on
Humboldt-13 systems done
Potter-17 systems done
46 systems done, 24 to go.
And then...
Need to work on market_ships-should take a few hours.
Need to work on market_misc-not sure if I'm gonna mess with it.
Need to work on market_commodities-may take a while.
(all before the next release.)
Watch your 6!
Clarke-16 systems done
Fariss-24 systems just started working on
Humboldt-13 systems done
Potter-17 systems done
46 systems done, 24 to go.
And then...
Need to work on market_ships-should take a few hours.
Need to work on market_misc-not sure if I'm gonna mess with it.
Need to work on market_commodities-may take a while.
(all before the next release.)
Watch your 6!
Three cheers for warzog!
Now is the time to assign me a task man. I am back in the U.S and A.. I have a computer.. and loads of freetime to do texturing.
Unfortunately since this is a new computer, I will need the wireframe mesh screenshots again for each ship that needs (re)texturing.
Any other help I can do?
Add me to your AIM list, name is LVX OCCVLTA
Now is the time to assign me a task man. I am back in the U.S and A.. I have a computer.. and loads of freetime to do texturing.
Unfortunately since this is a new computer, I will need the wireframe mesh screenshots again for each ship that needs (re)texturing.
Any other help I can do?
Add me to your AIM list, name is LVX OCCVLTA
Update:
Clarke-----All 16 systems done
Fariss-----08 systems done
Humboldt-All 13 systems done
Potter-----All 17 systems done
54 systems done, 16 to go.
lvxoccvlta:
What's an "AIM" list?
As to assigning you a task...
I'd love to, but nobody answers emails anymore.
And we're the only ones who post anything in here.
Hopefully, that'll change in the next month, or so.
We'll see.
Watch your 6!
Edited by - warzog on 9/12/2004 9:02:55 AM
Clarke-----All 16 systems done
Fariss-----08 systems done
Humboldt-All 13 systems done
Potter-----All 17 systems done
54 systems done, 16 to go.
lvxoccvlta:
What's an "AIM" list?
As to assigning you a task...
I'd love to, but nobody answers emails anymore.
And we're the only ones who post anything in here.
Hopefully, that'll change in the next month, or so.
We'll see.
Watch your 6!
Edited by - warzog on 9/12/2004 9:02:55 AM
Update:
Clarke-----All 16 systems done
Fariss-----16 systems done
Humboldt-All 13 systems done
Potter-----All 17 systems done
62 systems done, 8 to go.
Note:
While they weren't in the original Privateer game(s) I've given some bases to the Mercs, Retros, and some to the Militia.
Not to mention all of the extra dockable carriers laying about.
Should spice things up a bit.
And add interest for multi-player.
I've also made several mineable items limited to certain areas, with a few being exclusive to a system or two.
I've also made a system that was hidden in Privateer 1, hidden in this mod.
Only a few will notice that it's missing, but it should add a little interest.
Watch your 6!
Clarke-----All 16 systems done
Fariss-----16 systems done
Humboldt-All 13 systems done
Potter-----All 17 systems done
62 systems done, 8 to go.
Note:
While they weren't in the original Privateer game(s) I've given some bases to the Mercs, Retros, and some to the Militia.
Not to mention all of the extra dockable carriers laying about.
Should spice things up a bit.
And add interest for multi-player.
I've also made several mineable items limited to certain areas, with a few being exclusive to a system or two.
I've also made a system that was hidden in Privateer 1, hidden in this mod.
Only a few will notice that it's missing, but it should add a little interest.
Watch your 6!
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