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Shipwright''s (modeller''s) Thread

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Wed Sep 22, 2004 9:46 pm

Your commitment to the project is commendable. Congrats, you're making wonderful progress.

Sir S

Post Sun Jan 02, 2005 11:09 pm

Yeah, I'm still here. And working on the Drayman, although school and/or life have been an increasing distraction.

(For those of you in the know, am currently using NURBS to build the body of the Drayman - a difficult subject, what with its curves and such. An early attempt at using splines and surfacing proved a dismal failure, so I am now doing my best to push the limits of 3DS MAX to produce the best model possible. Slow going, but I've got a fair deal done - NURBS is amazingly powerful; I wish I'd had it when I was starting out with the Paradigm. After this there's no way I'm going back to gMax.)

Post Tue Jan 04, 2005 11:47 pm

And, to prove I haven't been totally asleep on the job:



Don't get too excited; the poly count is a bit too high, but I'm planning on using it to build a hi-res model, then map it onto a low-res mesh. The only problem is that I've never dones this before. I guess we all have to learn sometime.

Edited by - Bob McDob on 1/4/2005 11:49:56 PM

Post Wed Jan 05, 2005 7:12 am

So far, so good!
I've already got a slot waiting for it!

Watch your 6!

Edited by - warzog on 1/16/2005 9:45:18 AM

Post Mon Jan 17, 2005 3:20 pm

Ummm....I thot the old Drayman in Privateer look more like a Goodyear blimp than what you have created Bob...

Quixotal

Post Tue Jan 18, 2005 9:51 pm

He's actually very close..

^^ render of the original from the side.

Edited by - MamiyaOtaru on 1/18/2005 9:56:34 PM

Post Sun Jan 23, 2005 12:24 am

That's kind of doubtful, seeing, as Mamira pointed out, I used renders of the original model for reference The perspective just makes it look off.

Anyway, deleted the model by accident, but wasn't terribly happy with it anyway. I'm going to take a break from work and beef up my skills before I attempt her again.

Post Mon Jan 24, 2005 9:23 am

now guys, I hopefuly you have a good explanation how a WCSaga Concordia model ends up in the mod.

Post Wed Jan 26, 2005 6:27 am

Tolwyn:
That's simple!
You sent it to me last year!
You never got around to resizing it, or around to adding the rest of the hardpoints.
But...
With the release of the HardCMP, and Model Tool, programs, I managed to do that, myself.
Hope there's no problems with it being in the mod.
I went to the WC3D site, got the modeller's name, and added it to the credits.
(I hope that's who modelled this version.)
Your name was already in the credits, you did the texture, right?

Edit:
If you haven't checked the mod out, yet, I think you'd like how the model came out.
I lighted the flight deck, placed landing markers the full length, and even found some weapons that appear close to the way they should look.
My only problem was that it is a bit large for the Freelancer Docks, and I was unable to resize it without starting all over.
You can visit it in the New Detroit System, or in the Perry Naval Yard.

Watch your 6!

Edited by - warzog on 1/26/2005 6:55:28 AM

Post Sun Mar 13, 2005 2:28 pm

Yes, we're not dead:







--------
"Pirate! I'm not a pirate. The Spanish have pirates. I'm a privateer ".

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