More different guns
Who agrees on the fact the guns in fl all are almost the same... i am talking about range, refire rate, speed and damage...
I think the guns should really be specialized, like in priv.2 where militia destroyers could fire those yellow turrets from amazing distance, u had to dodge them or else....
Also i think the guns a ship can carry shouldnt be limited by class (level) but by ship class, like a light fighter can carry light fighter guns, (special version of some guns, like heavy fighter meson blaster and light fighter meson blaster) which fire faster but at closer range, or freighter which carry freighter guns which have long range and slow refire, fast speed but low damage...these are just ideas, but they could (i think) really add something to this mod...
TommY out
Movin' in for the kill
I think the guns should really be specialized, like in priv.2 where militia destroyers could fire those yellow turrets from amazing distance, u had to dodge them or else....
Also i think the guns a ship can carry shouldnt be limited by class (level) but by ship class, like a light fighter can carry light fighter guns, (special version of some guns, like heavy fighter meson blaster and light fighter meson blaster) which fire faster but at closer range, or freighter which carry freighter guns which have long range and slow refire, fast speed but low damage...these are just ideas, but they could (i think) really add something to this mod...
TommY out
Movin' in for the kill