Sun Feb 01, 2004 8:58 pm by warzog
Greyviper:
I've got the original Privateer paper Manual, and the other one would've saved me some time about a month ago!
As to the rest, once we get the ships, weapons, commodities, etc, in the mod, and working, then we'll concentrate on those kinds of details.
Sir Spectre:
With the current bevy of plasteel beauties, and Bob's insight on his old mod, I've had to basically rewrite the entire mod.
ALL of the ship's stats had to be redone.
Finally fixed the camera problems... Now the ships you pilot will be scale to each other, from your point of view.
Turns out that the weapons are all wrong, spent most of the pre-Superbowl time making new ones.
I've still got loadouts, ship, weapon, and equipment sales to redo, along with lootprops, and a few other things.
And then I can finish adding the generator mods, engine upgrades, sensor upgrades, and after that's all done...
I need to redo all of the shields!
Tolwyn:
Added those names to the list!
And...
What do you mean, "I have Centurion, btw, but it is not on my high priority list."
We're doing a mod called, "PRIVATEER!"
We haven't got a SINGLE ship from Privateer in it!
The Centurion is THE SINGLE MOST IMPORTANT SHIP IN PRIVATEER.
It should've been your number 1 priority!
And where am I supposed to cram the gazillion ships you're making?
And which ones are to be available for player use, random encounters only, or mission capable, or whatever?
I've got to hunt down stats for these things, do the conversions, tests, etc.
Near as I can figure, your goal is to cram every Wing Commander game into this mod!
(EXCEPT for Privateer!)
DRKmatter:
Gundam missles, and Jedi ships don't go well with Wing Commander's Privateer.
See the note to Sir Spectre on coming attractions.
As to the bugs, most are known, fixed, or in the works.
89jimmy:
Glad you liked it, but you aint seen nutin yet!
Bob:
Nope, that mission is partly due to the balance. Which is why I'm redoing everything.
(sorry for the above rant)
Watch your 6!