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Freeworlds v 1.65

Here you can find news, get help and comment about the Star Wars Total Conversion called ?Free Worlds?

Post Fri Nov 26, 2004 3:33 pm

Freeworlds v 1.65

I've got to admit, you guys have come up with a pretty good game. Only have a couple of points of contention.


A: Some bigger ships than the dreadnought to be eventually had. I never could find a sd or a nebulon figate for sale.

B: faster cruise please! If only upgraded to 1200, it still takes forever to go on trade missions.

C: I know for certain you're working on this, but just a reminder:

MORE SYSTEMS PLEASE!

It's great that you have given unique labels to every planet, station and ship, but I'd like to see more. Also, you've done some great work with creating custom bases (Calimari shipyard, sd's, interdictor cruiser raven claw, the calamari cruisers) but it'd be nice to see more unique bases.

D: a little teeny side-note, maybe add the yutanese vong in a later version (Don't mind if you don't, but it'd be fun.)

E: Adding torpedos onto more ships: the torpedos are nice, but x-wings and everything else can carry them too, not just the bombers. (See "A New Hope" they were loaded with them then.)

Post Mon Nov 29, 2004 10:39 am

For remedies to all of this, please check my post on the MOD Announcement forum on the Star Wars: Tides of War mod.

Post Mon Dec 13, 2004 2:19 pm

More systems... coming

Unqiue Stations... every space station... yep... every space station will be replaced in the next mod with a unique design (completely new). No two space station in Freeworlds we be alike. Check the forums at usa.assassinsden.com and look for the Modular Station Project or bases of 1.66 for the pics of what is being tested)

Torpedoes were removed from the X-Wings due to gameplay balance. There is no skill in torp spamming and a lot of the players were getting sick of 13 yr old's who thought they were good because they could hit a torpedo key repeatidly (no offence to 13 year old torp spammers, it is just really, really, really, really annoying).

Capital Ships are kept to a low minimum due to Latency issues. Freeworlds runs smoother then Freelancer due to several things. Keeping the capital ships to a minimum and using them as only dockable bases (some new dockable capital ships coming in the next version) helps keep it running smoothly.

Post Mon Dec 13, 2004 2:21 pm

Oh yeah.... and the Vong is already in 1.65.

Post Sun Jan 02, 2005 4:40 pm

I haven't downloaded free worlds but it sounds like a great mod. I haven't downloaded it because I have a slow internet so it takes too long to download and it probably would be too slow for multiplayer. I was hoping someone could make this mod single player compatable and if possible to make it available for downloads in small portions of the mod. and also, are some of the ships ive heard of in this mod in star wars? I know some like the TIE-defender are but what about ships like the TIE-vampire? If you want to make this for single player I have a topic in the section of the forums where you advertise for modders called HELP! could someone make this mod?

Post Thu Jan 20, 2005 12:23 pm

An Open SP version of Freeworlds 1.65 has been built by Non Compos Mentis. It can be found at this link:

http://ezshare.de/files-en/183270/FreeW ... flmod.html

The thread at the Freeworld's development forums concerning the Open SP can be found here:

http://usa.assassinsden.com/Default.asp ... t=5785&p=1

I may consider programming an Open SP into the next mod as well, depending on how much time we have spare after the loads more stuff we are putting into 1.66.

Freeworlds Mod Developer
Author of Modular Station

'There is no Good nor Evil in the universe, just perceptions and circumstances.'

Post Sat Feb 05, 2005 11:25 am

If a single player version is already out then why is it not posted here? I might wait for the next version of open sp free worlds though because I hear that it lacks enough systems. if it might be done soon please tell me. And how long untill the final version is out?

Post Wed Mar 23, 2005 5:59 am

The next version of Freeworlds is still heavily under work. 5 more systems added (there is a reason why we add the systems slowly, it encourages better multi-player interaction and means more attention is paid to each system in testing and construction), currently 170+ ships and each space station will have a unique design (all Freelancer stations now removed from the mod). However, release is still some time off (no release dates, it is done when it is done)

The reason the Freeworlds Open SP was not posted here was because it was developed by someone outside of the Freeworld's mod development team. The team did not mind that someone had done this with the mod, but it is obviousily upto them as to whether they wished to post it or not.

We may (and a big may) look to include the open SP in the next mod, but there is a lot of work still needed on it, so don't hold your breath.

Freeworlds Mod Developer
Author of Modular Station

'There is no Good nor Evil in the universe, just perceptions and circumstances.'

Post Sat Mar 26, 2005 12:04 pm

I tried to go to that website but it wouldn't come up, does it still exist? it should be on the free-worlds website. I also saw wallpapers with ships in a planet's atmosphere, can you fly in atmosphere in 1.66?

Post Fri Apr 01, 2005 1:11 pm

The official Freeworlds website at the moment is currently located at:

www.freeworldsmod.com

No, you can not fly in atmosphere's in Freeworlds. Those wallpapers used Freeworlds 1.66 ship models thrown through a 3D rendering program with terrain added. They are an aesthitic pleasure only. However, there are plenty of other new things in Freeworlds 1.66 including every station being completely rebuilt and unique (no original Freelancer stations designs left in the mod), new custom landing sequences, custom cockpits, custom NPC's, 200+ ships etc.. etc..

Post Mon Apr 11, 2005 6:08 pm

I have to put my two cents in

I have read quite a few people that have knocked this mod.
Yes it does have only a few systems but look at the possibilites.

1. Some of the other massive mods state that they can't add anymore systems. (Talk about feeling boxed in)
2. Those mods concentrate hugely on ships, ships, ships, ships, ships........
ok you got the idea. It gets to the point you feel like your buying all new sorts of ships but feel like you can still only drive them arround in the same parking lot. After a while FL seems to become nothing but ships (although they do have other systems of course)
This is space!!! Where someone wants to feel like they are finding new places and the discoveries are endless.
OH!!!! by the way, it also gets rather annoying in the mods when you fly to a whole new system farther out than the border worlds and guess what, there is the Manhattan ship yard

Not very encouraging to say the least. (Don't get me wrong, they have done alot of work and their efforts are to be applauded
So this is what I am saying, here is an up and coming mod that is slowly getting larger and larger, and it is a whole new system!!!
Who knows what possibilities it holds for the future.

Last (and yet I feel it vastly important) This is the FIRST mod to seriously make new bases. TOTALLY new looking bases, inside and out. I don't know if you have noticed but I have not seen ONE mod yet that has gone through that sort of effort.
Yes,,, only a few systems, but many other things that no other mod can boast.
Note- It is good that the mod is developing slowly.
Less chance of massive bug revisions and patches,
again, it keeps you waiting to see what is going to be added next.

(Yes I might get smacked for this... but with all the brains that are in these forums, I wish ALL of them one day could get together and make the Ultimate revamped FL mod. Massive beyond belief and incredible in every finite detail

Post Tue Apr 12, 2005 1:01 pm

I agree saharaborn. Expand your mind, explore new possibilites. Viva la Freelancer!!!

JohnHawke
C-in-C Wing Commander--Freelancer Project
E-mail: [email protected]
Website: here

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