I wouldn't exactly blame that on the mouse. I mean, you could have the same problem with using a joystick because the thing is that they didn't make hotkey functions for subsystem cycling. But that's an obvious problem that doesn't really make a difference in the gameplay (shoot shoot shoot =P).
Now that I'm thinking about the lower left menu, I'm thinking that they could've put a lot more keys to toggle between the subcategories and lists in it. But then I'm ALSO thinking that if they did that, it would be ridiculously easy, but at the same time tedious, since you'd have to select things in sequential order if you used hotkeys. The thing with the mouse is that you can just scroll down the lists and click on the INTERESTING parts without having to hotkey through the BORING ones (excess floating bats and bots, for instance).
The only thing this doesn't really work with is the aforementioned subsystem screen, since the targeted ship flips around during combat and it's hard to target stuff. It's incredibly easy though if you're stalking cargo freighters, which leads me to believe this is the true function of this game's subsystem targeting design.
Anyway, I don't have a problem with flying in a straight line, OR a loop if mouseflight is still on (it IS a kind of evasive movement =P). It might actually be that way on purpose, to make you think about what you're going to do before doing it. That is, is it SAFE to be messing with the menus or should you keep fighting until a better situation rolls around? It IS your brain doing this stuff (neuronet) - we can only multi-task so well
Other than that menu, which I've just stated my opinion on, I can't think of any other "poor" interface areas, since everything else has hotkeys.
Edited by - Aerundel on 14-03-2003 19:25:07
Edited by - Aerundel on 14-03-2003 19:28:17