Easy dying
First of all, I think the game, specifically in multiplayer, is MUCH to easy. The game is out a few days and me and my fellow-gamers reached lvl 38. It took us about 10 hours to accumulate 3 Million!!!
Dollars. At that point, the game gets boring. Why would we want to start exploring the sectors now?
We know from the walk-throughs where to find the big guns, we know that there's nothing really exiting to do anymore because we have everything one can dream of in this game.
I expected this to happen after 100 hours of playing.
Here are some elements, that would make the game more interesting, and which are very easy to code:
1) You loose your ship, if it explodes, then
1.1) You get the starfighter from the beginning
1.2) You keep your money + the money you would have gotten from your last one ("assurence" - the worth of the starfighter
2) Shipwrecks' locations are random on each server
3) randomized trade-routes. Now it's like ("We start the New London-Manhattan for 3 hours, then head for Hamburg, and until dinner we're rich"
3.1) I agree that would require a decent algorithm, but I am sure the devs could handle that!
With these simple changes, you could look up to players, that fly a falcon. The player with a perfectly equipped Titan would be like a god to you.
Now, if someone is flying the state-of-the-art Titan, you just know he spent his free-day flying diamonds from Hamburg to New York and made the route to the shipwrecks, he "incedently" found...
Another aspect, that would take a bit longer to code would include the possibility of having a "second fighter". Not that you could choose which one to fly with, but that you would get this second fighter, after the first one exploded.
These changes are merely "game types". I think of a few checkboxes you can check/uncheck before you start the server to specify which game type your server plays...
What do you guys think?
Dollars. At that point, the game gets boring. Why would we want to start exploring the sectors now?
We know from the walk-throughs where to find the big guns, we know that there's nothing really exiting to do anymore because we have everything one can dream of in this game.
I expected this to happen after 100 hours of playing.
Here are some elements, that would make the game more interesting, and which are very easy to code:
1) You loose your ship, if it explodes, then
1.1) You get the starfighter from the beginning
1.2) You keep your money + the money you would have gotten from your last one ("assurence" - the worth of the starfighter
2) Shipwrecks' locations are random on each server
3) randomized trade-routes. Now it's like ("We start the New London-Manhattan for 3 hours, then head for Hamburg, and until dinner we're rich"
3.1) I agree that would require a decent algorithm, but I am sure the devs could handle that!
With these simple changes, you could look up to players, that fly a falcon. The player with a perfectly equipped Titan would be like a god to you.
Now, if someone is flying the state-of-the-art Titan, you just know he spent his free-day flying diamonds from Hamburg to New York and made the route to the shipwrecks, he "incedently" found...
Another aspect, that would take a bit longer to code would include the possibility of having a "second fighter". Not that you could choose which one to fly with, but that you would get this second fighter, after the first one exploded.
These changes are merely "game types". I think of a few checkboxes you can check/uncheck before you start the server to specify which game type your server plays...
What do you guys think?