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Is FL multi-threaded?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Tue Mar 11, 2003 6:53 pm

Is FL multi-threaded?

I was wondering if anyone out there knew if Freelancer is Multithreaded?

Post Tue Mar 11, 2003 11:14 pm

Nope....AFAIK. But ppl have seen otherwise. Check the multiplayer forum, there were some topics posted about this.

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Post Tue Mar 11, 2003 11:31 pm

I was told that the FLServer is.

As for the actual game, I have no idea...but you would think it would be if the server is.

Post Fri Mar 14, 2003 1:09 am

Yes, Freelancer Demo is multi-threaded. And I suspect that the full version is as well (changing things like thread count would be a major design change during Beta test). When you start the application, there are 13 live threads while the movie logos are played for MS and DA. Once the main menu appears, it drops to 6, and then shortly after (about 2 seconds) a 7th thread goes active.

I don't know about the server piece yet....


Edited by - BotWelder on 14-03-2003 01:09:42

Post Fri Mar 14, 2003 9:58 pm

Hmmm, kewl Now I wonder what the game would be like on a dual processor or P4 3.06 gig system if it is multi-threaded?



"Paradox"

Post Sat Mar 15, 2003 7:41 pm

very kewl idea indeed. However, after I posted, I continued to play the demo for about an hour and a half. I took a look at how it was performing and noticed that, only 1 thread was executing roughly 95% of that time, while one other thread executed probably like, 4.5% and the other 5 hardly ever ran. If the spread was much more evenly distributed, then merely to play FL, upgrading to a P4 3.x would be fully justified. Unfortunately, it looks like DA & MS didn't take full advantage of multiprocessing.

But wait! Could it be? The hyperthreading model of the P4 may allow single threaded applications (which is essentially what FL is ) to execute through two simultaneous execution paths in the CPU; then yes it would be very worthwhile to upgrade to a P4 3.x GHz. But I don't know enough about Intel's hyperthreading model to say that this is true.

Post Sat Mar 15, 2003 8:11 pm

Intel's hyperthreading allows multithreaded programs to run as if they are on a multi-cpu system, when there is actualy only one cpu.

-Stregone

Post Sat Mar 15, 2003 8:36 pm

So Botwelder you have a P4 3.06 gig or are you running on a dual CPU rig?


"Paradox"

Post Sun Mar 16, 2003 12:42 am

oh no, just a P4 1.7 ghz, 768 mb ram, 64 mb ram GeForce3. Just considering your suggestion of upgrading ghz or dual cpu and the suitable reasons therein.

Edited by - BotWelder on 16-03-2003 00:45:01

Post Sun Mar 16, 2003 11:39 am

I guess we'll all have to see about that when newer games come out. It used to be that all you needed was a dual motherboard. But I think now if you want a dual CPU rig you have to use Xeon processors. Which sucks because I have three systems on P4 2.4gig processors and that could mean that a dual rig is out of my grasp now. (


"Paradox"

Post Sun Mar 16, 2003 1:51 pm

Very very very few games take advantage of multiple cpu's. Pretty much just Quake.

It might be possible to run the FL server on one cpu and FL on another. Is the FL server CPU intensive?

ER

Post Sun Mar 16, 2003 7:43 pm

Easy Rhino, I don't think the server is CPU intensive really. I mean you are right that you can start up a dedicated server and then go back and start up the game and play on your own server as well. So it's not that major a straign on your system. Then again all three of my systems have anywhere from 700 to 1000 megs of memory so I don't know really.


"Paradox"

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