Things I hope the full version has... ?
1. Comms and hails: Is there a more detailed communication system rather than just press HAIL and the targeted ship tells you where it's going? I'd like to see the return of "1. taunt - 2.orders - 3. Base - 4. never mind..." that is resident in all of the "Roberts" games.
2. Is the star map 3D??? i.e. can you rotate the thing to see where you are on a 3D plane... so many times i've looked for the trade lane and couldnt find it because it was either above or below me.
3. Any chance the story re-kindles the Steltek storyline from Privateer 1??? I read somewhere that you can collect alien artifacts???
4. Is there a damage control system on the ship? Like on star lancer? where you can see what's busted up in detail. One thing I loved about privateer #1 is that you could see what was damaged and what was under repair from your repair droid... it was great! taking refuge in an asteroid field waiting for that shield and gun system to turn yellow, then green after a good fight.
5. Does the onboard computer talk more? I can't remember what game it was (Edge of Chaos I think)... but the computer voice really brought me into the game "warning collision detected... " "shield power optimal" "docking with station ----" - I don't know it just makes it feel like the computer is advanced or something... I can imagine (if this was IN the game) docking with a station with the computer blairing in the back "approaching out docking ring, docking clamps engaged, manual thruster override engaged" *clunk* beeeeeep *pssssst* "docking complete..."
Yeah that's all really, oh yeah and does anyone know or think FL is better than EVE Online: 2nd genesis?
Sorry for the long post btw.
Kip.
*tractor beam fail