Mon Mar 10, 2003 4:58 pm by Lemlestarn
Speaking of cruise disruptors, I think it would have been better to make them slightly less efficient, so that fleeing could be more of an option.
I can drop counter measures (advanced) at a rate of more than one per second while making evasive manoeuvers, they still hit almost every time.
Cruise distruptors have a speed of 700, like the energy projectiles, and a range of 2500 with is more than 3 times that of the longest range gun.
In my opinion, they're designed like that to place the player in as much combat as possible by reducing the chances of fleeing. Perhaps it would have been more appropriate to place the call of flee or fight in the hands of the player, given the genre of this game.
I'm not saying fleeing should always be an option, that would probably make the game boring. It's just that right now, if the hostiles have cruise disruptors, you're only occasionally leaving the area before they're all dead, and that makes the cruise disruptor seem a bit too powerful, and the counter measures a bit to inefficient IMHO.
I'm talking about single player gameplay here btw.