Wed Mar 12, 2003 9:20 pm by NukeIt
I liked the Starlancer flight system. Here's how I see it:
Liberty ships, being the lightest-armored, should be the fastest and most maneuverable. The Rhino would be the ideal ship for making fast cargo runs to places where speed is essential(i.e. the border-worlds). The Patriot would be a quick(comparing it to the Naginata of Starlancer), agile skirmisher, great for hunting slower transports in wolf packs. The Defender would be the ideal police vessel, with the ability to catch up to criminals without wasting money on expensive cruise disrupters. In short, Liberty ships would rely on the pilot's skill and precisely calculated hit-and-run tactics.
Rhineland, on the other end of the spectrum, would rely more on heavy firepower and excellent armor to get the job done fast(much like how the German ships in Starlancer were typically big, slow, and utterly lethal). Their ships would be much slower, but more survivable.
The borderworlds/criminal ships would follow the same ideas. The rogues think more about hitting a target fast then jetting away with a hold full of loot before police could catch up. The Corsairs would be mroe centered around deliberate assaults on established bases, using large fighters for drawn-out engagements.
It would work. It works in every other game on the face of the planet. By making all ships have the same handling, you throw the scale towards the old "bigger is better" way of thinking. Light fighters don't stand a chance against heavier ones unless the heavy pilot is a complete dolt. Cruise disrupters prevent the smaller ships from making getaways(which is supposed to be what they're good at), and make them easy meat for the big guns. There is, by definition, a "best" ship in this game; this was not so in Starlancer. With whatever patches they decide to release, I hope they fix things.
Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless