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Top Throttle Speed only 80?

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Post Sat Mar 08, 2003 9:47 pm

Top Throttle Speed only 80?

Top Throttle Speed only 80?

Seems to me the top throttle speed for my ship used to be 100, in the past two days I can't get it up over 80. I have checked to make sure I don't need any repairs, restated the game and even bought a new ship and a heavy thruster for $5,000 on Denver, but I can't get 100 throttle speed using the mouse wheel or the W key, It will only do 80.

I can still get to 200 with the after burn and 300 with the cruise engines.

Has anyone else seen this? Is it supposed to be like this?





Piçås0

Post Sat Mar 08, 2003 9:53 pm

Sadly, yes, ships cannot top 100 meters per second without using thrusters or the cruise drive.

`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`


Rogue Squadron: The True Force in the Galaxy!

Post Sat Mar 08, 2003 10:05 pm

Granted, I've only owned the game for about a day, but so far I've never gone beyond 80 as my top cruising speed, even after trading ships.

*shrugs*

Mav

Post Sun Mar 09, 2003 12:35 am

The Devs apparently wanted to "balance out the game" so they kept the speeds for all of the ships the same...80 for normal speeds, up to 200 with a thruster, and up to 300 with cruise engines. Trade lanes operate somewhere above 1000...

Post Sun Mar 09, 2003 1:17 am

I honestly don't know how that is balancing though. since they all go the same speed, there's little way for light fighters to beat heavy fighters. There's no speed advantage, so the bigger ship wins.

Post Sun Mar 09, 2003 1:20 am

Well supposidly the light fighters have a little better maneuverability, but it doesn't seem like there is that much of a difference to me. I agree too that the light fighters should be able to go faster.

Post Sun Mar 09, 2003 1:21 am

turn speed differs though... a lot

*If you have a cat and a dog in the same house, will that be a problem? Of course not, you might just have solved world hunger*

Post Wed Mar 12, 2003 6:25 am

It may be a spoiler.

I once read the news at corsair's base that their scientists invented a way to boost speed 1.5 times or so. Couldn't find a way to install that booster.

Post Wed Mar 12, 2003 6:46 am

"The Devs apparently wanted to "balance out the game" so they kept the speeds for all of the ships the same..."

ROFL. That makes absolutely no sense. The devs made all pilotable ships the same speed because they're dumb. If they were to balance the ships, wouldn't freighters and light fighters be able to use level 10 weapons and/or shields?

Post Wed Mar 12, 2003 6:53 am

80 m/s (IF those really are the units used) is 180 mph. Up to 450 mph if you count thrusters. There's really no point going any faster in space, at least for dogfighting purposes. Too little action would be happening - you'd be passing each other for a split second then turning to meet each other again =P

And does anyone remember that the fastest one could go in Freepace was 90, 120ish with afterburners?

Post Wed Mar 12, 2003 2:22 pm

Depending on the energy you assigned to your engine, it was possible to fly over 100 m/s in FreeSpace - or was it FreeSpace2? And don't ask in which fighter...

At least in FreeSpace it was possible to successfully fight heavy fighters or bombers in a light fighter, but it seems that in Freelancer there are no such things as "interceptors" or "recon fighters", which is quite new to the "Lancer" universe since StarLancer was full of strike crafts with different handling :-)

Edited by - YuriEd on 12-03-2003 15:03:22

Post Wed Mar 12, 2003 4:31 pm

FS you could get over 100 if you pumped all energy into your engines and were in something like a Ulysses or a Perseus.

Post Wed Mar 12, 2003 4:40 pm

It seems like a strange way to balance a game if that really is the case. Sort of like releasing a RPG where everyone has to play as a warrior. Well, no one could complain that the classes weren't balanced atleast.

The way I see it, cargo ships should be slow but with massive weapons, fighter ships would be agile and carrying less powerful weapons. Why should a large cargo ship carry less powerful weapons than a smaller fighter ship? Especially considering there's a pirate attack every 5 minutes in this universe.

Post Wed Mar 12, 2003 6:12 pm

If you really want to get your mind boggling, why do you slow down to 80 when you turn off your thrusters, exit a tradelane, or leave cruise? There's no inertia in space! You'd just keep going!

Post Wed Mar 12, 2003 6:45 pm



If you really want to get your mind boggling, why do you slow down to 80 when you turn off your thrusters, exit a tradelane, or leave cruise? There's no inertia in space! You'd just keep going!



Right...and wrong.

First off, "inertia" is EVERYWHERE. You got that backwards. Inertia is the energy which KEEPS an object traveling in the same direction, at the same speed, unless another force acts upon the object.
Perhaps you just meant to put a "?" at the end of that sentence instead of a "!"?

Furthermore...

A ) Ships, even the US Space Shuttle, are equiped with stabalization thrusters which are always activated to keep the ship from going were the pilot does not intend it to go.
The only way to turn these off is manually..."engine kill".
Why?
What would happen to a pilot that is knocked unconscious and has his ship traveling at top speed? He would quickly find himself far beyond any hope of any "rescue mission" being able to recover him.
Floating out of the Sirius System would be a real biatch! LMAO!

B ) Contrary to common misconception an object in space will not "travel forever". It will eventually stop.
Even the minute friction of "spacedust" is enough to bring any object to an eventual standstill...and that doesn't even take into account the many invisble magnetic fields present which would also act upon said object.


Fly well,


Pyrate Dredd

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