LONG Review (Based on Demo)!
(PART I)
Hey all!
Well, thought I'd review the demo. I've seen a lot of comments on here, both good and bad, and thought maybe people would be interested in my take.
*WARNING* VERY slight spoilers, though I'm not giving anything significant away. Nothing that I think would mean it needs to be in the Spoiler section, but I wanted to put the obligatory disclaimer up just in case.
First of all, I should say unlike a lot of you, I haven't been waiting for FreeLancer long. In fact, I remember hearing about it several years ago, but then I forgot about it and just recently remembered it when I heard the demo mentioned less than a week ago.
I'm a fan of a lot of game genres, and I've played my fair share of space sims. My resume includes Wing Commander I and II (in the Windows re-release with the expansions), which was sparked by first playing the then new and my all-time favorite space sim...Wing Commander III. This was one of the first video games that made a huge impression on me, and I loved it. At any rate, I've also played Wing Commander IV, Prophecy, and Privateer 2 (have one, but never finished it, and I can't remember if I finished 2 since the plot was getting a bit too weird for my taste). I remember (though not fond of the plot) really enjoying the open-ended nature of P2, and I did hope there would be a new one. I also played most of the original Descent FreeSpace (never finished that one though - gotta play through it completely sometime). I'm also a big fan of X-Wing, Tie Fighter, and X-Wing Alliance.
Anyway, I wasn't sure what to expect when FreeLancer came out, so I grabbed the demo. Upon installing it, I was immediately impressed by the graphics in the background of the menu when it first loaded up. You know when you fire up a game and just can feel how polished it is (a fairly rare feeling anymore by the way)? That's what I could feel.
By polish, I mean stability, cleanness of interface, running speed, etc. Most games today aren't optimized...they're buggy, have unfinished features, or have a horrible interface that's complex and not user friendly. None of these are the case with FreeLancer. The interface is clean, easy to use, and has all sorts of little touches that impress (remap a command...then go into the game and put the cursor over the clickable and it'll show up with the new key). I haven't had the game crash on me ONCE, and it's one of the few games I can Alt-Tab from without worry, switching from Windows to the game and back to Windows when need be (if I get instant messaged for example). Not a major factor, but it shows it has solid code. In fact, it's one of the only games that doesn't slow down considerably when other things are running (web browsers for example). You can just tell they got out most of the bugs and really made sure the game was solid, and I haven't gotten that feeling from a game in a while. I haven't gotten the same sense of running speed for a while - maybe having relations to Microsoft allows them to optimize their stuff better - I don't know, but at any case, it runs really fast and well it seems.
First thing I did was go to the controls to configure my joystick. What!? No apparent joystick support? Bummer. At that point I exited, did a search on Google, and found Lancer's Reactor to see if I was missing something. The forums confirmed my fear, but I saw some positive posts about it, so I fired her back up and decided to try it.
Took a little while to get used to, but after you do the control scheme is simple, elegant, and powerful. Folks, this is NOT a space SIM...but it's not really an arcade game either. It's somewhat in between, and it's quite original (at least from everything I've played). What really impresses me is how functional it is! While it would have been interesting if they took a sim approach instead, I can't say they made the wrong choice here - with the immense size of this game, I think a simpler control scheme will really pay off in the long run, and I actually am beginning to really enjoy the 3rd person view. Stuff like turret view is going to come in handy too.
Next comes Graphics. I'll admit I have a pretty beefy machine, but still...most of today's games tax even the best machine, and to get a smooth framerate, it's almost essential to turn down something. I'm blown away with how smooth this game plays with all details on max. The action is smooth and fast, and the graphics are absolutely beautiful. Ship and station models, planets, explosions, nebulas, anomalies, debris fields, and jump effects are all rendered very well. They're beautiful and IMMENSE. Flying near a huge planet is a rush, and the fact that everything's so populated and there's so much activity going around you just makes it feel so real. On-planet scenes and cinematic sequences are also beautiful and very effective - some of the best graphics I've seen.
On to sound. Sound effects, music, and voices are all pretty good. I can't think of anything that stands out as blowing me away, but the sound effects are effective, the voices are well-done if repetitive, and the music doesn't get in the way of what's going on but still sets the mood. What does impress me is the amount of radio chatter and the ability to hear it as you pass nearby ships - I really quite enjoy that. Aside from the single-player mission voices (which seem excellent), the voices and things people say are quite repetitive and reused, but I hear there is more variety in the full version (probably cuts down file size in the demo), and also, honestly with the huge size of the game universe, it probably was one of the best concessions to make to save on development costs and CD space. Having each voice by someone different would've been insanely expensive and difficult to do. I will say some choices the developers made were a little bit curious. Why do the characters always have to tell you basically the same speel? I would have made those with not much to say simply the text boxes with no voice stuff at all and saved the cutscene and voices for more important dialog, but that's just a nitpick.
Edited by - guptasa1 on 07-03-2003 02:00:27
Edited by - guptasa1 on 07-03-2003 14:34:10
Hey all!
Well, thought I'd review the demo. I've seen a lot of comments on here, both good and bad, and thought maybe people would be interested in my take.
*WARNING* VERY slight spoilers, though I'm not giving anything significant away. Nothing that I think would mean it needs to be in the Spoiler section, but I wanted to put the obligatory disclaimer up just in case.
First of all, I should say unlike a lot of you, I haven't been waiting for FreeLancer long. In fact, I remember hearing about it several years ago, but then I forgot about it and just recently remembered it when I heard the demo mentioned less than a week ago.
I'm a fan of a lot of game genres, and I've played my fair share of space sims. My resume includes Wing Commander I and II (in the Windows re-release with the expansions), which was sparked by first playing the then new and my all-time favorite space sim...Wing Commander III. This was one of the first video games that made a huge impression on me, and I loved it. At any rate, I've also played Wing Commander IV, Prophecy, and Privateer 2 (have one, but never finished it, and I can't remember if I finished 2 since the plot was getting a bit too weird for my taste). I remember (though not fond of the plot) really enjoying the open-ended nature of P2, and I did hope there would be a new one. I also played most of the original Descent FreeSpace (never finished that one though - gotta play through it completely sometime). I'm also a big fan of X-Wing, Tie Fighter, and X-Wing Alliance.
Anyway, I wasn't sure what to expect when FreeLancer came out, so I grabbed the demo. Upon installing it, I was immediately impressed by the graphics in the background of the menu when it first loaded up. You know when you fire up a game and just can feel how polished it is (a fairly rare feeling anymore by the way)? That's what I could feel.
By polish, I mean stability, cleanness of interface, running speed, etc. Most games today aren't optimized...they're buggy, have unfinished features, or have a horrible interface that's complex and not user friendly. None of these are the case with FreeLancer. The interface is clean, easy to use, and has all sorts of little touches that impress (remap a command...then go into the game and put the cursor over the clickable and it'll show up with the new key). I haven't had the game crash on me ONCE, and it's one of the few games I can Alt-Tab from without worry, switching from Windows to the game and back to Windows when need be (if I get instant messaged for example). Not a major factor, but it shows it has solid code. In fact, it's one of the only games that doesn't slow down considerably when other things are running (web browsers for example). You can just tell they got out most of the bugs and really made sure the game was solid, and I haven't gotten that feeling from a game in a while. I haven't gotten the same sense of running speed for a while - maybe having relations to Microsoft allows them to optimize their stuff better - I don't know, but at any case, it runs really fast and well it seems.
First thing I did was go to the controls to configure my joystick. What!? No apparent joystick support? Bummer. At that point I exited, did a search on Google, and found Lancer's Reactor to see if I was missing something. The forums confirmed my fear, but I saw some positive posts about it, so I fired her back up and decided to try it.
Took a little while to get used to, but after you do the control scheme is simple, elegant, and powerful. Folks, this is NOT a space SIM...but it's not really an arcade game either. It's somewhat in between, and it's quite original (at least from everything I've played). What really impresses me is how functional it is! While it would have been interesting if they took a sim approach instead, I can't say they made the wrong choice here - with the immense size of this game, I think a simpler control scheme will really pay off in the long run, and I actually am beginning to really enjoy the 3rd person view. Stuff like turret view is going to come in handy too.
Next comes Graphics. I'll admit I have a pretty beefy machine, but still...most of today's games tax even the best machine, and to get a smooth framerate, it's almost essential to turn down something. I'm blown away with how smooth this game plays with all details on max. The action is smooth and fast, and the graphics are absolutely beautiful. Ship and station models, planets, explosions, nebulas, anomalies, debris fields, and jump effects are all rendered very well. They're beautiful and IMMENSE. Flying near a huge planet is a rush, and the fact that everything's so populated and there's so much activity going around you just makes it feel so real. On-planet scenes and cinematic sequences are also beautiful and very effective - some of the best graphics I've seen.
On to sound. Sound effects, music, and voices are all pretty good. I can't think of anything that stands out as blowing me away, but the sound effects are effective, the voices are well-done if repetitive, and the music doesn't get in the way of what's going on but still sets the mood. What does impress me is the amount of radio chatter and the ability to hear it as you pass nearby ships - I really quite enjoy that. Aside from the single-player mission voices (which seem excellent), the voices and things people say are quite repetitive and reused, but I hear there is more variety in the full version (probably cuts down file size in the demo), and also, honestly with the huge size of the game universe, it probably was one of the best concessions to make to save on development costs and CD space. Having each voice by someone different would've been insanely expensive and difficult to do. I will say some choices the developers made were a little bit curious. Why do the characters always have to tell you basically the same speel? I would have made those with not much to say simply the text boxes with no voice stuff at all and saved the cutscene and voices for more important dialog, but that's just a nitpick.
Edited by - guptasa1 on 07-03-2003 02:00:27
Edited by - guptasa1 on 07-03-2003 14:34:10