What is Freelancer to you?
I ask this question having looked at the nature of the space combat... I'd be forced to say that Freelancer is not a true space combat game. True there is space combat in the game but it is entirely lacking in many of the common features of space combat these days, sliding - rolling and so on are all not heavily used or indeed - needed - and so there is no real tactic to suceeding in combat other than "have a better ship than the enemy, point where you want to shoot, click, rinse and repeat". This is no bad thing, the game is still involving and great fun to play - but to be honest I was hoping for more from the combat system, which whilst being entirely similar to Wing Commanders - is just that - the WC series is very old now, things have progressed.
My personal feeling is that the game is good, but it would have been nice to see a more developed combat system than point/click/repeat. How do the rest of you feel?