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How big is a system?
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Well, I just flew 800-K+ through liberty, way past the map boundries and there seems to be no end! How does it work?
I guess what I'm saying is more of a technical question regarding how the engine handles distances. I went that far to *test* how far I could go. Would I just bounce off the side of a wall? Would the game tell me to turn around? or will I keep going forever. Seems like the latter, I just keep going.
Yeah..it would just keep going and going and going.....in other words..a waste of vaulable time that can be applied to playing the game. Remember this...space is a very, very , very big place and without jump gates...travel time would be in eons. You would die of old age before you even got to another star in some cases! The closest Star system to ours ( Sol ) is 4 light years away. In other words it would take a ship 4 years to reach it traveling at the speed of light. Some stars in our galaxy are tens of thousands of light years away! A theory does exist that when a person reaches the speed of light..time for that person will stop. But ..I am chasing rabbits now.
Edited by - WhiteTiger on 04-03-2003 16:29:10
Edited by - WhiteTiger on 04-03-2003 16:29:10
Well, I just flew 800-K+ through liberty, way past the map boundries and there seems to be no end! How does it work?
A more interesting test (which you can perform while you sleep) would be to go more than twice that far. The only reason it is interesting is that single precision floating point numbers (which are the kind of numbers that the Direct 3D graphics library uses) are only accurate to one part in a million.
If DA took the easy way out and used single floats directly, you could expect to see your ship start to distort at around that distance from the origin. It's kind of a strange effect - you might see the polygons start to come apart at the seams, and the overall shape of the ship become stretched and twitchy as it moves. There are simple techniques that prevent this sort of distortion (e.g. translation to a camera-relative coordinate system), but since they do eat up a few extra CPU cycles, and since you would never encounter this problem unless you were specifically looking for it, DA might not have bothered to implement a higher precision geometry engine.
On the other hand, if they did use a high precision geometry engine, you should not be able to fly to a system boundary in less than ten million years.
--milo
www.starshatter.com
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