I beg to differ. It would definitly feel much more expansive if a nearby planet wasn't twice (actualy probably alot more) the size of a full moon. On a good day you can see mars with the naked eye, but its still a freakin' dot.
Even with a good telescope, it's not much more than a dot. Saturn and Jupiter are large enough that you can make out some surface detail with a backyard telescope on a dark, clear night. But Mars and Venus are just tiny pinkish disks.
Also, when you rush up to a planet in a trade lane it would keep getting bigger! And when you are sitting there in 'orbit' you will completely and utterly dwarfed by it.
Only if there is sufficient graphical detail in the texture maps. There are two main cues that your brain uses to gauge size in a simulation, surface detail and relative motion (parallax). PC graphics cards have limited texture memory, so Freelancer keeps you far enough away from the planets so that you don't notice the individual texels in the texture maps. Otherwise, you would see something like this:
http://www.3000ad.com/pics/bcm/photo299.jpg which isn't really a convincing representation of enormous size.
The other main visual cue for size is relative motion. If the tradelanes and cruise engines are scaled up so that travel times remain similar, you will still be able to scoot around a planet in a minute or two, and the planets will still feel smallish. The tradelanes would really look kind of weird. For 99% of the trip, the destination would be a tiny dot. Then in the last couple of seconds, the planet would rapidly expand to fill the display (sort of like the superfast motion you see in Star Wars movies when ships come out of hyperspace).
Anyways, I was replying to the person who said freelancer ahd the most accurate proportions and etc. Which is not true at all.
Of course. No argument there.
--milo
www.starshatter.com