The Future of Freelancer (minor spoiler)
There is also no incentive to be a merchant other than to make enough money to not be a merchant anymore. These trade runs are really more of a chore we do only so we can get our very own Sabre. Once that is achieved, money become essentially useless. Granted, the FL universe is huge, and hunting Nomads ain't easy. But no matter how big Sirius is, it's finite, and once you got a hold of Nomads' guns, everything fall like a mosquito. To that end, I would like to add another issue: the shallowness of the combat system.
I've read a review somewhere that described Freelancer as the Diablo of space sim, and I think most of us can appreciate this notion. Sadly, though, what makes Diablo Diablo is that with it's simplistic basis, it was able to create huge variety of playing styles. On the other hand, every Freelancer's goal in life is to get their dirty hands on that sassy Sabre or Eagle, or Titan for the aesthetically retarded, often by making massively ludicrous Gold trades, and then hunt for the ultimate weapons. Eventually, everybody end up with the same loadout: Nomad guns, Wyrm II's, Advanced Thruster, etc. And though you may favor Titan's sturdiness over Eagle's agility, it really doesn't change how you fight all that much. To put it simply, what I'm trying to say is that there is a "best loadout" in this game, and that, IMHO, is a gigantic no-no in an open ended game that FL is supposed to be.
Honestly, I can't say I'm not happy to fly an Eagle with 2 Nomad Cannons, 2 Blasters, 2 Wyrm II's, Adv. Brigandine Shield, Sunslayer Torp, Reaper Mine, and all the other goodies that can easily mow down a handful of Titans, and that it handles almost just as well as any light fighters. But it's really not too exciting to find out that everyone else basically pilots the exact same ship. Well, yeah, there is all these crap about laser/particle/tachyon, but the difference is really minimal, and completely meaningless once you get a hold of the L10 guns. And, yeah, maybe you don't like to aim and like missles instead of guns, but you won't once you see how much punch a Nomad gun can give.
Again, all these should be acceptable if FL is strictly a single player game, but it's not. It's basically guarenteed that you'll start meeting tons of your evil twins once you get on MP servers, and it's only well known that all the top players fly Sabres. I can hardly imagine how utterly boring when the MMO version of FL is launched. This game has only been on my harddrive for several days and already, after a few marathon sessions, I'm out of things to do with it. Make no mistake, I absolutely cherished every moment I spent on this game, as it was really some of the best I've ever had with a PC game. All I can say is that I wish there's more. This SP shortage can usually be dealt with by going MP, but as I've said, it'd only made FL's lack of depth even more obvious.
At the risk of repeating myself way too many times, I have to say that Freelancer, having been out for only a few days, is already screaming for an expansion. This expansion must not only add more missions, more stories, and more systems, but must also make it possible to play these missions, stories and systems differently; make it meaningful to fly a light figher instead of a Titan, make it possible to distinguish oneself as a heavy gunner, make combat more than just flying frantically while trying to keep the red circle on the red cross, make it possible to be someone that's not just another Edison Trent.
It's been announced that Digital Anvil's next step in the FL project is the MMO version. I'd say that, until these problems are fixed, MMO Freelancer is bound to be a complete failure. Afterall, what's the point of playing online if you're just gonna end up doing the same things as playing alone?