Advanced Use of Control Keys - longish
I've been trying out some novel control schemes in the demo and I'm wondering if anyone else has been doing anything similar....
I got to thinking that, to pull off really cool moves, what you needed to be able to do in Freelancer was separate the movement and targeting controls, kind of like how the Mechwarrior games work, where you move the Mech in one direction (with keyboard/joystick), but aim in another direction (with the mouse).
By default in Freelancer, the mouse controls movement and targetting. That's what I think a lot of people believe the great "mouse interface" innovation is. But I think the greatest innovation is simply being able to interact with the HUD via the mouse. It's actually a handicap to do both movement and targetting to the mouse too.
So what to do....
I've tried changing the default control scheme so that the WASD keys turn the ship left, right and pitch up and down. (What clicking and dragging with the left mouse button normally does.) That way, I can move with the keyboard and target with the mouse. It takes some practice to get used to, that's for sure, but it seems pretty deadly in combat so far.
The "Engine Off" key (default is Z) is also pretty important if you want to do really fast turns. It lets you turn around while still heading in the direction you were going when you cut the engines. The neatest part is, as soon as you kick your engines in again, you take off in the new direction that you're now pointed in.
I would also recommend toggling autoleveling off. I think you have to assign a key to that first, since I don't think there's a default key for it.
And I would also recommend you don't fly around at top speed all the time, it's easier to aim when you're slower, but use the afterburner a lot instead if you have to approach an enemy fast.
By controlling the ship this way, it almost makes combat in Freelancer into a game of "Descent" in space. You no longer zoom around the map so much as you spin and slide.
Has anyone else been experimenting with the control scheme? Found out anything interesting?
--LW