AI and Reinforcements
This is sort of a two-part question, and deals a bit with multiplayer as well. If, for example, one went the route of a murderous pirate, and waged war on a single station (still disappointed not to be able to destroy the actual station, but nyeah) by destroying all the 'good' ships around it...
a) If I chose to then hang around the station, would traffic continue as normal, or would it respond to the fact that I'm blasting ships out of the sky (Sending less civilians, more military)?
b) How dedicated are the military/any group in pursuing a criminal? If I were considered extremely dangerous would I have to deal with relentless pursuit and increasing levels of difficulty (in terms of ships)?
I'm pretty sure this wasn't mentioned anywhere else, but of course I apologize if I'm being redundant.
"What is left when honor is lost?"
- Pubilius Syrus
a) If I chose to then hang around the station, would traffic continue as normal, or would it respond to the fact that I'm blasting ships out of the sky (Sending less civilians, more military)?
b) How dedicated are the military/any group in pursuing a criminal? If I were considered extremely dangerous would I have to deal with relentless pursuit and increasing levels of difficulty (in terms of ships)?
I'm pretty sure this wasn't mentioned anywhere else, but of course I apologize if I'm being redundant.
"What is left when honor is lost?"
- Pubilius Syrus