I need some answers
Alright, I'm tired of going back and forth about whether or not to buy this game next week when it hits my local store. I need to make a decision. Unfortunately, I have questions that need some answers before I can do that. Please, only answer if you're sure about it; I've heard lot's of rumors now, and am having a hard time keeping my expectations real. Here are the questions:
1) Are there more random-mission templates other than "go there and kill/destroy it" and "go there, blow up their ship, and bring them back?" I'm worried that the "open-endedness" of this game could get old very quickly if it's the same missions over and over again.
2) Are the weapons and ship upgrades linear? As in, "Well, of course I'm going to upgrade to the heavy fighter level 10, since it outmaneuvers, outflys, and outguns the light fighter level 6." Or do you get to a point where there are many weapons and ships, all balanced, but all different, so you get to choose without fear of "not having the best?"
3) How's multiplayer? I would like to run a server, but only at night. Will the server state be saved inbetween server runs? Or does it reset the universe once you restart it? I've heard something about a maximum number of accounts per server in addition to a maximum number of simultaneous connections. Anyone know about this? Can a person leave a server, come back later, and still have the same stuff that he left it with?
4) How's the server lag? I've got a cable modem. Anyone try this configuration yet with the beta?
5) Is the Universe fairly static? And if so, are there enough surprises to last you a while?
6) Why don't I have a "next subtarget" option when I target enemy ships? It's hard trying to click on their thrusters when it's all moving around and I'm trying to dodge their fire. Am I doing something wrong?
Alright, that's enough for now. I'm enjoying the demo, but it's getting pretty old already, just after a couple of days. I know there's beta copies out there, so if any of those who have them would be willing to comment on any of my questions, I'd REALLY appreciate it. Thanks!
-Elias
Edited by - elias4444 on 01-03-2003 21:10:59
1) Are there more random-mission templates other than "go there and kill/destroy it" and "go there, blow up their ship, and bring them back?" I'm worried that the "open-endedness" of this game could get old very quickly if it's the same missions over and over again.
2) Are the weapons and ship upgrades linear? As in, "Well, of course I'm going to upgrade to the heavy fighter level 10, since it outmaneuvers, outflys, and outguns the light fighter level 6." Or do you get to a point where there are many weapons and ships, all balanced, but all different, so you get to choose without fear of "not having the best?"
3) How's multiplayer? I would like to run a server, but only at night. Will the server state be saved inbetween server runs? Or does it reset the universe once you restart it? I've heard something about a maximum number of accounts per server in addition to a maximum number of simultaneous connections. Anyone know about this? Can a person leave a server, come back later, and still have the same stuff that he left it with?
4) How's the server lag? I've got a cable modem. Anyone try this configuration yet with the beta?
5) Is the Universe fairly static? And if so, are there enough surprises to last you a while?
6) Why don't I have a "next subtarget" option when I target enemy ships? It's hard trying to click on their thrusters when it's all moving around and I'm trying to dodge their fire. Am I doing something wrong?
Alright, that's enough for now. I'm enjoying the demo, but it's getting pretty old already, just after a couple of days. I know there's beta copies out there, so if any of those who have them would be willing to comment on any of my questions, I'd REALLY appreciate it. Thanks!
-Elias
Edited by - elias4444 on 01-03-2003 21:10:59