Freelancer demo - first thoughts
Whilst I love this type of game, I the only games I have played since Elite on my old BBC are X-Beyond the Frontier and X-Tension. Freelancer seems to also fit the mould so I gave it a go. And no, I'm not going to gripe about joystick / cockpit issues etc!
Visually, the graphics whilst not leading edge, are very smooth and professionally done, if a little in the arcade mode, and the interaction on planets and stations seems good. I need some help however. After a mission, and stuck in a debris field, I have trouble navigating to my next planet and seem to have to fly randomly until I see a planet.
Also, the enemy ship's AI seems to be quite basic - although their evasion makes sense, it seems to be too easy. My major area for help is the former however - in other games of this genre, I've always been a trader rather than a fighter. The commands to purchase goods seem to be easy enough, but without a proper grip on navigation or an idea of the systems, trading seems to be pointless, especially if the prices are fixed (I've read this - not tried it out).
This is not a criticism - upon first glance (3-4 hours playing time) the game seems good. I think I just need some help / advice on how to get the best out of it. I'm used to just being able to strike out on my own, and whilst this is possible within the demo after the first mission is complete, I'm wondering if this is possible in the full game or whether the story will force you in one specific direction.
Comments welcome please - thanks!