Mon Mar 03, 2003 10:13 pm by DataDroid
I've only played the demo, but form what I've heard of the full, I totally agree. I'm fine with random missions, as long as they involve more than "go here, blow this up". I know they could have made escort missions, since the very first story mission involves escort.
Perhaps escort missions sound boring at first, but it's a lot of fun with that element of uncertainty that comes with simply flying through space, trying to help a defenseless freighter.
I also would have loved to see delivery, recon, and even infiltration missions. My idea for infiltration would be that your rep is temporarily hacked to be good with another side and lowered with the others as would be appropriate, you would have to go retrieve info, assassinate an agent, scan a base, etc. and return to the base where your rep would be returned to normal. However, if you are directly scanned, you will be detected and then be in mortal danger.
Another glaring omission is the lack of player-initated communication. Why in the world can't you ask a lone fighter, or even group of fighters who have no particular goal to join you, for a small cut of the reward, like in Tachyon.
Another cool thing would be to build your own fleet, with your headquarters at a player-owned capship or base, or even small moon or planet, depending on your resources or firepower (this would also give the millionaires somewhere to spend their credits). You would then be able to hire other freelancers (another big omission) to pilot these ships, and if you become powerful enough, to actually start your own faction, with its own rep. Along with this would be a "friends" system of people who will do favors for you, as well as who would ask favors form you. Money wouldn't necessarily be involved, but it could help your rep, give you exclusive information, unique items, etc. Of course, this would probably be too difficult to implement in just a patch.
As was already said, side quests would be great. They wouldn't be essential to completing the main story, but they may help your rep, reward you with unique items, undisclosed locations, or even permanent wingmates or friends (see previous idea).
Adding to the SOS idea, you should also be able to send an SOS to any ships within 10K or so. This might get friendlies to come help you, but it may attract more enemies to attack you, there should be some sort of randomization to whether they respond or not.
Another interesting (and I believe easy to implement) is a sort of secondary reputation. i.e. if you're hostile with Rogues, and you've singlehandedly vaporized 10 of them, they'd be less likely to attack you in numbers of five or less, and instead turn tail or call for backup.
Finally, there's the dialogue, as well as it's implemented, it still sounds very stilted and constructede. It would really help if all dialogue were actually spoken, and the NPC's were real NPC's, who you'd be able to recognize.
Of course, this doesn't mean I think it's a bad game, just one with enormous untapped potential.
There are only 10 kinds of people in the world:
those who understand binary, and those who don't.