Fri Feb 28, 2003 3:14 pm by tagos
I suppose they could add joystick support and a mouse-look turret control in a patch but it's highly unlikely.
I was unhappy about the lack, even after hours with the demo. My body has hundreds of hours of joystick reflexes built in.
It was only when I stopped thinking of FL as any type of sim and accepted it as a good game in it's own right and only when my JS reflexes got crushed and the mouse-only scheme suddenly clicked, that I realised that although a JS set-up would broaden the appeal, it would not add anything.
The mouse system works perfectly well for flying and fighting in the FL arcade stylee. And I don't mean that in a negative way. FL isn't a flight sim, it's combat is a thoroughly enjoyable and deeper than normal arcade blast. I'm happy to scythe through my enemies without worrying about throttle settings or achieving missile lock, it's a visecerally exciting rush, not a challenge to my combat skills and tactical nous.
Now, if FL was a space-flight sim I might be unhappy, but it isn't really. It's an excellent action-adventure set in space, delivering for me, exciting combat where i get to not think but blast away at hordes of attackers. It's too quick to even worry about radars, although the option would be nice, it's about staying alive and letting out that huge sigh of relief when I pull through with some hull intact against heavy odds.
It's like playing, to show my age, a very sophisticated Afterburner arcade session, if afterburner was set in an expansive and acceptably dynamic universe like FL.
It didn't worry me that Afterburner did not play like a Falcon flight sim and so had a handle and a couple of fire buttons instead of a multiple button joystick and throttle combination. It wasn't the sort of game that needed it.
Same with FL. It took me several hours of practice in the demo before the control style made sense (i'm old and crap, so sue me.) but once it did my prejudiced scales fell from my eyes, allowing me to appreciate FL for what it is.
If FL was pretending to be something like the upcoming X2 then I would agree with you, but it isn't. It's completely different.
I want patches to bring more random missions and more custom missions, and other things to build on the game's strengths and address any weaknesses or problems uncovered once the original version has been around for awhile and the devs can see from the boards what people think and want.
As a long time space simmer, reflex-less clod and joystick preferer I promise anyone who dismisses FL because of the lack of a stick option, that if you give the demo a chance and accept it is not the space-sim promised years ago, you will find the control system choice makes sense and the flying and exploration, fun.