Wed Feb 26, 2003 2:35 pm by Spacepilot Borodine
franchly, it disturb me very much to not have at least the good old "elite" system... it was so well designated that it's a real shame that new game don't benefit from this wonderful concept that elite was... don't tell me that is very complicated to implement such a sytem, original elite is less than 500k ! (and there are so much original things that dynamic trading is just a little part of these 500k)
Certain people refers to the color based trading (good/idle/not good pric)... but this is really done for LAZY gamers and is so easy to do that it just decrease a lot the pleasure to trade, where is the fun in static prices, where is the fun to find at times, good occasion to make a big interest without to spoil the whole thing (excuse me but static price is really not entertaining and risky business, it's just BORING, PERIOD... ... i think it couldn't be that difficult to change it for good whitout to be painful as a "tycoon" game at least as an option : trade for good old time "elite" member...
let me remember you the good old elite way of trading :
- every planet with a dynamic stock exchange board for about 20 different items - more you bring specific stuff, more the value decrease and the contrary
- dynamic events such as for exemple a planet catastrophy event which need supply of medecine product..
- every type of governement or planet have specific needs and product specific goods(anarchy/democracypleasure/mining outpost/Pirate outpost...)
- and yes, it was fun to make some notes with a real pencil to notice the difference... (old elite gamers will understand me on this)
this was a VERY GOOD, ENTERTAINING, RISKY AND SIMPLE way to enjoy the trading part of Elite... which become boring very quickly with FL demo....
Why to not have implemented it as a base in Freelancer... just a shame IMHO.... it miss so much to an old space trader like me...
Edited by - Spacepilot Borodine on 26-02-2003 14:50:33