PR Beta Demo Wish List/Impressions
Howdy everyone. This is my first post. I'd thought I'd share some of my thoughts after playing the PR Beta that arrived in my store this last
week.
Chris Roberts' hands were certainly upon this game. You can feel that from the way you interact with people, the ship designs, and some of the
basic game mechanics. From the first moment I began to play this game, it screamed Privateer. Not that second one, mind you, but the original.
The one that captured me for countless hours of gaming delight. Freelancer provides a living breathing universe that is a pleasure to explore
and be a part of.
Even though this is a beta, and obviously not a finished product, I'd like to go ahead and just list some of the things I felt lacking. Note
again, this is from a BETA product, and a vast majority of my experience has been from the multiplayer.
Wish List
------------
1. More communication options with AI
L Those of you that played Privateer might know what I'm talking about.
You could talk through a list of preset radio commands. You could
just ask them about their mission, or even threaten them into
dropping their cargo. The only thing you can do to an AI ship in the
beta is hail them. They'll say what their designation is, where they're
from, where they're going, and their mission. That's fine but I'd like
some more interaction there.
2. Fewer random encounters
L This is mainly from the MP experience because I've noticed that these
random encounters are much less common in the single player. It's
hard to make a living as a scrapper in a transport when you have to
constantly battle rogues, junkers, xenos, etc etc... I understand that
some career paths can be dangerous, but it seems like I'm running into
hordes of people even in the most remote of debri fields.
3. Accents *TOTAL WISH!!*
L COMPLETE WISH!!!! Yeah it's not possible to implement now. It would
have demanded countless more hours in the voice talent section and
created a headache for the coders, but I just wish there was more
tangible transitions from one system to another. I want Rheinlanders
to replace W's with V's and the Brits to speak with that stiff upper lip
and so forth. You can't deny that it would be a nice touch, but I
don't think the game is any less for not having it.
4. Easier to outfit larger ships
L I've been flying around in a Rheinlander Humpback (or Hunchback? eh can't
remember) and it's mighty frustrating trying to place particular turrets
exactly where I want them. The interface is directly on top of the ship
when you're in the equipment facility, so you have to remove a turret,
exit the menu, change camera angles several times and try and see
where you are now missing a turret. Perhaps simply putting a note on
the weapon slot as to it's position on the vehicle. Like so
----------------------------------
/Weapon Name (Class) /
/type/max class (*position*) /
----------------------------------
Positions would be like (top-front), (bottom-front), (side-front), etc...
*continued*
week.
Chris Roberts' hands were certainly upon this game. You can feel that from the way you interact with people, the ship designs, and some of the
basic game mechanics. From the first moment I began to play this game, it screamed Privateer. Not that second one, mind you, but the original.
The one that captured me for countless hours of gaming delight. Freelancer provides a living breathing universe that is a pleasure to explore
and be a part of.
Even though this is a beta, and obviously not a finished product, I'd like to go ahead and just list some of the things I felt lacking. Note
again, this is from a BETA product, and a vast majority of my experience has been from the multiplayer.
Wish List
------------
1. More communication options with AI
L Those of you that played Privateer might know what I'm talking about.
You could talk through a list of preset radio commands. You could
just ask them about their mission, or even threaten them into
dropping their cargo. The only thing you can do to an AI ship in the
beta is hail them. They'll say what their designation is, where they're
from, where they're going, and their mission. That's fine but I'd like
some more interaction there.
2. Fewer random encounters
L This is mainly from the MP experience because I've noticed that these
random encounters are much less common in the single player. It's
hard to make a living as a scrapper in a transport when you have to
constantly battle rogues, junkers, xenos, etc etc... I understand that
some career paths can be dangerous, but it seems like I'm running into
hordes of people even in the most remote of debri fields.
3. Accents *TOTAL WISH!!*
L COMPLETE WISH!!!! Yeah it's not possible to implement now. It would
have demanded countless more hours in the voice talent section and
created a headache for the coders, but I just wish there was more
tangible transitions from one system to another. I want Rheinlanders
to replace W's with V's and the Brits to speak with that stiff upper lip
and so forth. You can't deny that it would be a nice touch, but I
don't think the game is any less for not having it.
4. Easier to outfit larger ships
L I've been flying around in a Rheinlander Humpback (or Hunchback? eh can't
remember) and it's mighty frustrating trying to place particular turrets
exactly where I want them. The interface is directly on top of the ship
when you're in the equipment facility, so you have to remove a turret,
exit the menu, change camera angles several times and try and see
where you are now missing a turret. Perhaps simply putting a note on
the weapon slot as to it's position on the vehicle. Like so
----------------------------------
/Weapon Name (Class) /
/type/max class (*position*) /
----------------------------------
Positions would be like (top-front), (bottom-front), (side-front), etc...
*continued*