Any way to enable trilinear filtering? (marketing beta)
I work at an EBGames and as such I was overjoyed to get a marketing (v 1196) copy of Freelancer (was going to buy it anyway). (Heh, I just love how it has a "bug" that won't allow you to get past level 10; strangley enough the marketing version of Mechwarrior Mercenaries had a similar "bug," good ole' Microsoft!)
While I am dissapointed a bit by the graphics, the gameplay does more than make up for any visual inteptitude. However, the one thing I do really wish it had was trilinear filtering; I hate the little mipmap lines that you see where a texture shifts in detail. Trilinear filtering is such a small performance hit for most modern video cards that it's a bit inexcusible that they didn't include the option...or at least it doesn't look like they did: in the video card descriptor file there's a 'NoTriLinear' code which is used on the entries for some old video cards. This suggests that the game does have the ability to do Trilinear filtering...it just doesn't give you access to it. I checked most of the other *.ini files but I didn't see anywhere to turn trilinear on. Did anyone else with the marketing beta figure out a way to turn trilinear on?
I have a GeForce 3 and for the time being I've been forcing anisoptrpic filtering in the control panel which fixes the problem, but it's annoying to always go back and turn it off when I want to play my more performance intensive games.
While I am dissapointed a bit by the graphics, the gameplay does more than make up for any visual inteptitude. However, the one thing I do really wish it had was trilinear filtering; I hate the little mipmap lines that you see where a texture shifts in detail. Trilinear filtering is such a small performance hit for most modern video cards that it's a bit inexcusible that they didn't include the option...or at least it doesn't look like they did: in the video card descriptor file there's a 'NoTriLinear' code which is used on the entries for some old video cards. This suggests that the game does have the ability to do Trilinear filtering...it just doesn't give you access to it. I checked most of the other *.ini files but I didn't see anywhere to turn trilinear on. Did anyone else with the marketing beta figure out a way to turn trilinear on?
I have a GeForce 3 and for the time being I've been forcing anisoptrpic filtering in the control panel which fixes the problem, but it's annoying to always go back and turn it off when I want to play my more performance intensive games.