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Maneuvering

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat Feb 15, 2003 10:09 pm

Maneuvering

Do we have lateral and or vertical thrusters to use? They are quite handy.

Hmmmm.............

Post Sat Feb 15, 2003 10:11 pm

Nope 8(

Those are only used on sims with newtonian physics, FL uses the XWING/FS/WC physics, basiclly flying an airplane is space if you will 8)

Unless the thrusters are vector thrusted 8)


I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tan Hauser Gate. All those moments will be lost in time like tears in rain. Time to die.

Post Sat Feb 15, 2003 10:24 pm

sighs..........a well, back to flying head on into everything.

Hmmmm.............

Post Sat Feb 15, 2003 11:06 pm

You can strafe, engine kill, etc. In fact, I recomend you do not run head on into a group of enemies. Very hazardous to your well being.

Post Sat Feb 15, 2003 11:55 pm

Hasn't that always been the case? hence dogfighting?

"If this is what you want to do, you'll do it, no matter how long it takes..........and usually the longer it takes the more fun you've had!"

Post Sun Feb 16, 2003 5:45 am

Not in many recent flight sims I can remember.

Post Sun Feb 16, 2003 6:12 am

You can also go in reverse...at a very slow speed of 15.

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Post Sun Feb 16, 2003 4:34 pm

Don't knock Head on approaches 8)

They are very effective at some cases. bit OT though.

The RAF used head on approaches to scatter the bomber formations of the Luftwaffe during the battle of England. They would disregard the fightes and dive into the the bomber formation, breaking the "box" tactic that allows bombers to cover each other using their gunners. Same tactic was deployed by the US 8th airforce, flying in box formations with tiers in order to get better cover fire, both failed. Without the cover of fighters the bombers were easy pickings for the Luftwaffe and RAF. Once the USAAF and RAF started flying escort, the Luftwaffe was shot to pieces.

Point being that going head on into a large formation (if the AI isn't suicidal) will cause the formation to break. Also since the closing speed is so high, it is very hard to get a good shot off at a small target. So head on might work. Specially when your flying a heavy fighter with lots of fire power.



I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tan Hauser Gate. All those moments will be lost in time like tears in rain. Time to die.

Post Sun Feb 16, 2003 5:23 pm

Flying head on into an enemy group while performing a corkscrew maneuver worked for me in most cases... at least in Tachyon: The Fringe and other games of that kind. If you were good you could hit em while they didnt because of the corkscrew moves.

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"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed."

Post Sun Feb 16, 2003 5:52 pm

What i would try for in FL, since "cork screw"=Barrel roll 8) isn't possible (can't roll in FL). Is close as fast as i can towards the boggies, release a salvo of missiles, perferable one at each target, doesn't matter that they will miss...The AI will be forced to take them into consideration. Once your near guns range cut the engine and starfe diagonaly to then, your suppose to be shooting them on the side as they pass you, after that break into their 6 and from their on, your on your own.

If that doesn't work, and your piloting a drake or a dragon, yell "Banzai" as hard as you can and crash into the lead spaceship 8).



I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tan Hauser Gate. All those moments will be lost in time like tears in rain. Time to die.

Post Sun Feb 16, 2003 7:54 pm

It works in planes, but not in FL, because while you're flying right at them like a maniac, they're chewing through your forward armor. When you absolutely have to take on a lot of superior fighters by yourself, the best thing to do is to fly around beside them and try to break them up that way, and then just lock on to one, kill him as fast as possible, and move on to the next. You won't even be able to worry about the guys shooting your shields to pieces. In fact, when I absolutely don't have to take on overwhelming forces I run. Engine killing and tapping thrusters works, because for some reason they can't keep up. They will give up after a while which you can then cruise away.

Post Sun Feb 16, 2003 8:01 pm

Can you pull a Triple Lindy?

Post Sun Feb 16, 2003 8:45 pm

Tach,

I didn't mean stay head-on while your flying through them. You have to judge the moment and pass along side of them, guns blazing 8)

Your suppose to be on one of their flanks cruising towards their rear.

Also you initate befor they quite get a bead on you and seriously hurt you.

Again, not something i would do against a better armored and heavier ship.

That being the case RUN 9), decided to take them on? Do as the US pilots did in WW2 against the superior Zero's, called Boom & Zoom 8)

You do a single pass on the enemy, and retreat fast while shields and gun energy recharges, then you go into another pass. It works better in pairs, since your wing will look out for you, in FL you would have to attack and also try to defend at the same time. It's not very elegent 8) Since you and him are just slugging it out and the thicker armor, heavier ship will win.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tan Hauser Gate. All those moments will be lost in time like tears in rain. Time to die.

Post Sun Feb 16, 2003 8:54 pm


What i would try for in FL, since "cork screw"=Barrel roll 8) isn't possible (can't roll in FL)


No, i didn't mean a barrel roll (i already know that ain't possible). I meant flying a spiral, a "corkscrew flightpath". You don't need to roll for that.

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"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed."

Post Sun Feb 16, 2003 11:53 pm

No lats, no rolling, cool; but reversing at that slow speed in no acceptable (i'm guessing the reverse speed is not universal?).

So in combat, mouse up and down controls your pitch; mouse left and right is equivalent to rudder control on planes (bringing the nose around). Is there an additional control for strafing like in FPS? If no, then i dont have much options to escape the flight path of a bogey that's on my nose (especially if his aim is dead on); if i pitch/turn, he'll have an idealy lead on me and i'm dead. Baaah

Hmmmm.............

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