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Cockpit Screenshots?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu Feb 13, 2003 9:42 pm

Cockpit Screenshots?

Would some of you guys who own the latest build of Freelancer please be so kind and post one or two screenshots of the cockpit view with strouts in action? I'm really dying to see 'em (i'm still traumatized about the fact that "WCIV: The Price of Freedom", "Freespace" and "Freespace 2" had no cockpit graphics). Thanks in advance.


"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed."

Post Thu Feb 13, 2003 10:33 pm

Sabre

Cockpits are just statics, some struts blocking your view, no more

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Administrator for World Of Gamers
Webmaster for Red Faction World

Post Thu Feb 13, 2003 10:35 pm

they dont jiggle about like in Wing Commander Prophecy and Starlancer?

Post Thu Feb 13, 2003 11:21 pm

Yeah. As you pull high-g maneuvers they will "move" as if your head is being moved by your ship.

Post Thu Feb 13, 2003 11:40 pm

Nice pic! I don't need any instruments directly attached to the cockpit graphics, it's just that i want the feeling of actually looking out of a ship. These strouts serve this purpose well enough. There are individual strouts for each type of ship, right?

"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed."

Post Fri Feb 14, 2003 1:10 am

You know, when taking a closer look at the cockpit on the screenshot linked to on the front page, there seem to be no visible controls or displays in the spaceship.

Maybe the ship is actually controlled by a neural interface, which also transmits all ship info directly into your brain.

Post Fri Feb 14, 2003 1:20 am

yeah that's why it's called "neural" net

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Fighting for peace is like ****ing for virginity.

Post Fri Feb 14, 2003 6:35 am

are the ships actually controlled by your brain or is the neural net just a database (i never can get this straight), all the cockpit designs will be different right?
and one more thing which view is better cockpit or 3rd person?

Post Fri Feb 14, 2003 7:13 am

It's never made clear in FL how the Neural Net interacts with you. Its just known that its an information center. But maybe, when Trent is flying, he isnt using any sort of flying device cept for that helmet and he controls everything with his brain. That would make sense.

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Post Fri Feb 14, 2003 3:53 pm


But maybe, when Trent is flying, he isnt using any sort of flying device cept for that helmet and he controls everything with his brain


But that ain't flying! If there ain't no joystick it ain't flying! Sorry i couldn't resist.

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"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed."

Post Fri Feb 14, 2003 4:03 pm

Tell that to pilots in a few decades You can tell they must be using some sort of neural interface because all the pilots are leaning back in the Lazy Boy recliner in their cockpit, with their hands resting lightly on the armrests. That is truly the way to fly IMO

Post Fri Feb 14, 2003 4:09 pm

Anyone remember Clint Eastwood in Firefox by any chance ?

Don't ya just love sci-fi !

<sig deleted by automatic censor>

Post Fri Feb 14, 2003 5:16 pm

Of course i remember it. I especially like the aft firing rockets. Guess mines wouldn't be such a good idea in a gravtity and atmosphere enviroment.

Post Fri Feb 14, 2003 5:24 pm

I agree though, I think being able to see the struts adds to the feel of the game. I just hop it's not something they threw in at the last minute and half arsed it.

No one has answered yet, are there different strut views for the different types of ships? I'm sure that the similar ships that are just souped up look the same but I hope there is a difference between a fighter and a heavy fighter.

Post Fri Feb 14, 2003 7:03 pm

Yes, if you look at a ship from the outside, take note of what it looks like from the front - then go back in cockpit view and you'll see that the cockpit model accurately reflects what the ship looks like. So yah, every ship has their own distinct cockpit strut. And no, it technically wasnt added in at last minute. The struts have been in the game for a long time, it was just that PR beta which they seemed to have disabled the struts.

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