Wed Feb 19, 2003 12:34 pm by Tryst
I can see the points raised here both for and against automatic turrets.
In Archimedian Dynasty mentioned by @Brother Grimm, the turrets were not as effective as if you were firing them. Even with the biggest and best guns, all they really did was keep attackers at bay to stop them creeping up from behind while you were busy with someone else etc.
NPC AI can be programmed to keep hits to a minimum if there's too many. The auto turrets can be discounted in SP.
Online Gaming would be a different matter and if a single player gets into a firefight with 20 or more other players he doesn't stand a chance. This is where the auto turrets would come in handy and unless someone was stupid enough to stay on your tail, they are only likely to have a couple of bars knocked off their shield strength by one or two hits.
AI turrets should target the nearest or most convenient target if two or more are the same distance. It takes a second or so to swivel around to the next so you can see there is a way around it for Online Gaming but it requires some piloting skill even for a large group. This stops the "Mass Attack" strategy employed by the lamers online with no piloting skills at all.
It is one of the things that put me off Online Gaming. I am the first to admit to having few piloting skills since I've only ever flown against AI but I don't get a chance Online because I am jumped too often by gangs of lamers trying to clock up their scorecards. Not even an Ace can fight 20 or more at once.
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My idea of an OS is one that operates the system, not a self contained package of every piece of software ever invented.