Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
FireFly MOD
This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!
55 posts
• Page 3 of 4 • 1, 2, 3, 4
The problem with one system will be that there is a death zone in FL (Don't know how wide it goes). Biggest system I have made was 360000 and not run into many problems (Except taking forever to get anywhere). Btw, I have also found a way for the Firefly engine to glow. I have some screenshots of it on Shadow Work Studios.
I now know why so many mods start out and never get finished.
I Must have recruited comming on about 12 people now that have joined me at one stage or another, and i've assigned them tasks to do. only to find out 2 months later that they gave up 1 and 1/2 months ago, and there not interested anymore. Like when they started out, they were more than happy to work on some part of the mod, but 2 weeks later, they cant be bothered anymore, or they've run out of time.
I know we all have other lives other than FL that we must also juggle, i know this, and somtimes we all have more important things to do. It seems very few of us are as fanatical about the mod, as when we signed up. I constantly have to keep recuting more ppl to replace the ones that have left. Luckly i still have a fair amount of loyal FF mod supporters that are working with me to get it up to alpha stage.
I need new members, that are hopefully as comitted to this as i am.
* I need more modelers/textures
* Someone to wirte custom Rumors
* Someone to write Plannet/space object descriptions ( I have RPG info that u can use)
* Someone to compile all my infocard data, into a custom .dll
* Someone to convert all my .tga icons into .3db
* And anyone else willing to join, im sure i can find a task for you
I can provide all the refrence/further info that i have.
You can reach me here:
[email protected]
Godzero.
Firefly MOD
I Must have recruited comming on about 12 people now that have joined me at one stage or another, and i've assigned them tasks to do. only to find out 2 months later that they gave up 1 and 1/2 months ago, and there not interested anymore. Like when they started out, they were more than happy to work on some part of the mod, but 2 weeks later, they cant be bothered anymore, or they've run out of time.
I know we all have other lives other than FL that we must also juggle, i know this, and somtimes we all have more important things to do. It seems very few of us are as fanatical about the mod, as when we signed up. I constantly have to keep recuting more ppl to replace the ones that have left. Luckly i still have a fair amount of loyal FF mod supporters that are working with me to get it up to alpha stage.
I need new members, that are hopefully as comitted to this as i am.
* I need more modelers/textures
* Someone to wirte custom Rumors
* Someone to write Plannet/space object descriptions ( I have RPG info that u can use)
* Someone to compile all my infocard data, into a custom .dll
* Someone to convert all my .tga icons into .3db
* And anyone else willing to join, im sure i can find a task for you
I can provide all the refrence/further info that i have.
You can reach me here:
[email protected]
Godzero.
Firefly MOD
You will find that there is no end to people that will say they will help but when it comes down to it there is no staying power. For example, when I started my mod I had four people and now I am the only one working on the mod. I basically ended up doing everything myself (Not finished yet, I have the Missions and Base NPCs to place yet).
i've already been in contact with them, how ever due to the production gap between our two mods, a joint effort wouldnt be posible. I did how ever offer them i place on my team, but i am yet to hear back from them.
im not sure how another version of a FF mod will work out through, (unless me and my mod team totally blow it, But from what i've seen so far, i seriously dought that.) Since My mod will definatlly be released before theres. ATM we are hoping to release the alpha in the next month or so.
im not sure how another version of a FF mod will work out through, (unless me and my mod team totally blow it, But from what i've seen so far, i seriously dought that.) Since My mod will definatlly be released before theres. ATM we are hoping to release the alpha in the next month or so.
Hey there,
Ive just recently been watching firefly and trying to track down some decent mods for any game at all to get my firefly fix! but to no avail..
Anyway, hows the mod completion going?
if you need someone to watch the entire series for comodities and the like just email me at "[email protected]" and i'll happily do it.
Ive just recently been watching firefly and trying to track down some decent mods for any game at all to get my firefly fix! but to no avail..
Anyway, hows the mod completion going?
if you need someone to watch the entire series for comodities and the like just email me at "[email protected]" and i'll happily do it.
just an update on the mods progress,
I've started codeing all the finished ships that we have and hopfully soon we'll be able to put it with our FF system and then an alpha release shouldnt be far off.
btw heres our site incase anyone wants to know more.
http://fireflymod.hopto.org/forums/index.php
we've mostly in the forum, the rest of the sites out of date.
Godzero.
I've started codeing all the finished ships that we have and hopfully soon we'll be able to put it with our FF system and then an alpha release shouldnt be far off.
btw heres our site incase anyone wants to know more.
http://fireflymod.hopto.org/forums/index.php
we've mostly in the forum, the rest of the sites out of date.
Godzero.
Look to tell you the absalote truth i would not play that... not yet anyway
It sounds bloody awsome but only small ships and small weps no other galaxys or systems. to me that sounds boring... trading now thats the best idea for a game like this. but you need to think real time. What have we got to play with in resources in the real world? food, water, air, materials. think of those sorts of things...
I like the limited fuel idea though thats the best part lol
Edited by - Deathman on 10/3/2006 9:02:37 PM
It sounds bloody awsome but only small ships and small weps no other galaxys or systems. to me that sounds boring... trading now thats the best idea for a game like this. but you need to think real time. What have we got to play with in resources in the real world? food, water, air, materials. think of those sorts of things...
I like the limited fuel idea though thats the best part lol
Edited by - Deathman on 10/3/2006 9:02:37 PM
55 posts
• Page 3 of 4 • 1, 2, 3, 4
Return to Freelancer Discussion