Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Random Mission Tactics

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat May 07, 2005 3:55 am

Random Mission Tactics

This might be considered a Spoiler, I don't know. But this is just something I found out after messing about with space physics.

Take a mission, launch to space and engage cruise speed. Fly towards the waypoint. Especially if you're destroying ships for the mission, this works well. Nothing says in the game that if you're travelling at cruise speed without cruise engines you cannot fire. Cut your engines using Z as you approach about 3.5K from your waypoint. Small bits of space dust will slowly decrease your speed, but without power being diverted to the engines, you're free to fire. You can still turn around, so lock on to the nearest enemy and fire once you're in range.

They will miss you with their weapons because you're going at roughly 285km/s or so, and you can get a free load of damage in without danger. As soon as they're past you, hammer W to drop to combat speed and engage your thrusters to catch up with them. You're now right behind them, and have skipped the most dangerous part of any bit of combat: the first run. All the fighters in a wing can make very short work of your shields if you attack them head-on at anything less than cruise speed, so try this on harder missions.

Post Sat May 07, 2005 4:00 am

Always go for a head on charge if your shields are strong enough.

Use del cids (or shield busters) to drop shields whilst launching a torp/and or a cannoball or two. The first ship or two will be space dust (even titans) in around 3 seconds, leaving you with plenty of time to whoop the others.

Using engine kill to help move about swiftly, its possible to drop one enemy fighter per pass using this tactic. You can usually mop up a whole wave in around 20 seconds or so.

Post Sat May 07, 2005 6:30 pm

You should always keep on moving, the faster, the better. That way when they drop mines, you can evade them, or they don't even follow you. Also, have a lot of countermeasures. That way, if you start to lose the battle, not that you will if you do what Chips recommends, , but just in case. That way you can escape without having to try and evade their cruise disrupters.

Oh, and sometimes you should take a light fighter and just do circles around them, shooting as you go!

Post Sat May 07, 2005 8:34 pm

i myself go for the long range tactic by widling down their seilds a bit and when they start charging you go full forward hit your after burners and you ll end up behind then when your right beside them begin to turn around and youll have say 5-7 seconds at their backside because normaly they shoot 600m away then turn around but if you get behind him youll be unbothered for 10secs or so to completly take that target out.this attack only works once and thats when you arrive on the new waypoint but its worth it if you have the firepower you can down fighter after fighter on the first attack but you have to be quick about it or it will back fire quick.


No Guts
---------------
No Glory

Post Tue May 10, 2005 6:07 pm

iam you start losing, go into afterburn. then kill engins, turn around, and drift away

Post Wed May 11, 2005 12:13 am

I always go head on using nothing but left / right strafe, no fancy missile tactic, just me and my guns. After all, when using bats / bots, missiles, mines or torps, I'd have to buy them again later, which would ruin the profit I made NPCs don't have a chance anyways. This works for all of them, be they nomads, corsairs, hessians or outcasts. What bothers me however is that they are conctantly ignoring the asteroids around them, flying right through these rocks. Ah well, it's easy enough already :p

Return to Freelancer Discussion