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Ideas for a huge mod or FL2

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sun Nov 21, 2004 3:14 am

Ideas for a huge mod or FL2

Hi guys, i have a lot of ideas for FL2 or just a huge mod.
So all of you who have time, read through:


1. Escape pod able to launch, (if you die, quickly use it, if you have no hostiles in the area, just steer your slow ship to a base, if friendly ships are in the area, they can beam you in and take you anywhere, but beware, if hostiles get you, you will be sent to prison station in Alaska ) cannot be used at any other time than death.

2. Docking rings deleted from planets, all needed is for you to fly down to the planetscape, which can be about 3k in distance from outside, (planets look the same until you are almost at the planetscape) all planets will be dockable, even though some dont have anything on them, they count as 'rest' stations, where being offline on one of them is allowed at some servers.

3. About 100 more guns, that will include the old-fashioned Machine guns, shock weapons, bombs (droppable under ship)

4. ability to build new bases (with help of other players)

5. ability to destroy bases built by other players (they wont take 5sec to build)

6. 4 and 5 might not be used, since they sound a bit weird.

7. new sheilds, with the % remaining of the sheilds power also listed near the blue line marking the sheild power.

8. Special Thrusters, that actually make your ship go faster.

9. Lots more ships and bases (especially how they look)

10. Expanded Universe (i dont know if expanded is right, but i mean a bigger universe) like adding another universe like Sirius, or just making Sirius bigger.

11. more NPC and playable characters.

12. Hunger, toilet needs (food buyable at bars, and toilets usable)

13. More voices

14. More music (not much)

15. last but not least, cooler Cockpits



Anyone wanna help me do this mod? or shall we say that this is for Microsoft's next FreeLancer game?
hope ya like the ideas, post back for questions, or if you want to help make it.
---shadow505 out---


Liam 'Shadow505' O'Neill

Post Sun Nov 21, 2004 3:22 am

Er...there's a thread just barely beneath this one entitled: "Ideas for Freelancer 2", do you not think this would be better suited to being in there?

Post Sun Nov 21, 2004 5:45 am

I agree , please check before posting that there isn't already a dedicated thread to these things. FL2 ideas are so common, that we do have a dedicated thread - have a butchers at it, see what others think, and add your own

Post Sun Nov 21, 2004 6:18 am

Maybe the FL 2 ideas thread should be made a stickie???




Jose Chavez: "Trent! It's good to see my kind of scum."

Edited by - Puke Barwalker on 11/21/2004 6:21:36 AM

Post Sun Nov 21, 2004 6:29 am

Actually, it was at one time. Why isn't it any more?

Post Mon Nov 22, 2004 3:59 am

well thanks alot!
im beginning to get annoyed with people saying ´you should have´ etc...
Nobodies perfect, so if you feel like it, just dont post!


thank you!

Post Mon Nov 22, 2004 9:18 am

People tell you so you don't make the same mistake again. Everyone gets corrected now and then.

Post Mon Nov 22, 2004 9:51 am

Actually, no one stated that 'you should have' - it was pointed out that just three threads below this one was a thread about ideas for Freelancer 2 etc. A request was made that you post in there, as its designed for just this sort of discussion - whereas having multiple threads about the topic would mean that the discussion is broken and non cohesive.

That was all

Post Tue Nov 23, 2004 9:02 am

cant u just leav it with 1 post sayin tht stuff next timeand put ur ideas about his idea instead

i think building stations wod be wicked. if u get this made put a server up wer people can use this mod. if u can make it so people hav to pay loads to hav a station bilt but get money from the sell of things on the base. also it wod be kl if u could make it so people can use the turrets on the base in the case of an attack.

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